Search results
Results from the WOW.Com Content Network
Star Wars: Battlefront II is a 2005 first and third-person shooter video game based on the Star Wars film franchise. Developed by Pandemic Studios and published by LucasArts , it is a sequel to 2004's Star Wars: Battlefront and the second installment in the Star Wars: Battlefront series .
Tower Unite is the standalone version of GMod Tower by Pixeltail Games, which was a mod for Garry's Mod. Garry's Mod, in turn, was a mod for Half-Life 2. Tremulous: Quake III Arena: 2005 August 11 2006 March 31 Inspired by the Quake II modification Gloom, which also features alien vs human
Star Wars: Battlefront II is the second installment in the Battlefront series, released in Europe on October 31, 2005 – for the PlayStation 2, PSP, Xbox, and Windows – and in North America one day later.
Star Wars: Knights of the Old Republic Remake (TBA) PlayStation 5, Windows; Canceled: Star Wars: Knights of the Old Republic III Windows, Xbox Mobile: Star Wars Knights of the Old Republic (2013) iOS, Android; In 2003, Knights of the Old Republic, a BioWare RPG that debuted on the Microsoft Xbox and PC.
The Battlefront series has been handled by four different developers. Pandemic Studios. Star Wars: Battlefront (2004) – PlayStation 2, Windows, Xbox, Mac, Mobile Phone; Star Wars: Battlefront II (2005) – PlayStation 2, Windows, Xbox, PlayStation Portable; Rebellion Developments
On November 15, 2006, LucasArts announced that Jedi Outcast would feature with Star Wars: Battlefront, Star Wars: Empire at War, Star Wars: Knights of the Old Republic, Star Wars: Republic Commando and a 14-day trial of Star Wars Galaxies in a compilation release entitled Star Wars: The Best of PC. It was released during the 2006 holiday season ...
Star Wars: Knights of the Old Republic: LucasArts XBO [11] Star Wars: Knights of the Old Republic II – The Sith Lords: LucasArts: Severe audio glitches: soundtrack and combat music will cut out after a series of intermittent buzzing-like sounds usually in the menu screen. Severe framerate drops during combat.
The game was unveiled by LucasArts on January 21, 2005 with an original release date set for the end of 2005. [5] LucasArts said that the newly formed Petroglyph Games would be developing an original 3-D game engine, titled Alamo, for Star Wars: Empire at War and that the game would support online battles for up to eight players. [5]