Search results
Results from the WOW.Com Content Network
Need for Speed: Underground 2 is a 2004 racing video game developed by EA Black Box and published by Electronic Arts. It is the eighth installment in the Need for Speed series and the direct sequel to Need for Speed: Underground. It was developed for Windows, GameCube, PlayStation 2, and Xbox.
Game trainers are programs made to modify memory of a computer game thereby modifying its behavior using addresses and values, in order to allow cheating. It can "freeze" a memory address disallowing the game from lowering or changing the information stored at that memory address (e.g. health meter, ammo counter, etc.) or manipulate the data at the memory addresses specified to suit the needs ...
A circuit race with a Honda Civic Si Coupe, PC version. Gameplay in Underground typically involves the player defeating opponents in an illegal street races in the fictional Olympic City (which was largely based on many real-life cities such as Vancouver, London, Paris, Los Angeles, New York City, and San Francisco.)
World Health Organization chief Tedros Adhanom Ghebreyesus has been released from Rio de Janeiro's Hospital Samaritano Barra da Tijuca after spending the night under observation, the hospital said.
(Reuters) -Accenture beat Wall Street estimates for first-quarter revenue and profit on Thursday, on the back of growing demand for its services to help clients adopt AI-powered tools, sending its ...
Fentanyl has made headlines for driving overdose deaths, but the Centers for Disease Control and Prevention (CDC) is warning of the rise of an even deadlier drug. Last year, nearly 70% of all U.S ...
2001 – pc [101] Notes : The game runs on a modified engine used for High Stakes on PC and was originally produced as Need for Speed: Motor City , but was disassociated from the Need for Speed name after being stripped from its single player campaign and turned into a MMO, online-only experience.
PC. Action Replay PC (ISA card) for DOS (1994) Action Replay PC for Windows 95/98 (1998) The ISA-based Action Replay needs memory-resident drivers for both the real and protected mode. The card has a grabber, a trainer, and a slowdown feature. It can also interrupt the current game or save it to disk (freezer).