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  2. Tessellation (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Tessellation_(computer...

    A simple tessellation pipeline rendering a smooth sphere from a crude cubic vertex set using a subdivision method. In computer graphics, tessellation is the dividing of datasets of polygons (sometimes called vertex sets) presenting objects in a scene into suitable structures for rendering.

  3. Catmull–Clark subdivision surface - Wikipedia

    en.wikipedia.org/wiki/Catmull–Clark_subdivision...

    Nießner, Matthias; Loop, Charles; Greiner, Günther: Efficient Evaluation of Semi-Smooth Creases in Catmull-Clark Subdivision Surfaces: Eurographics 2012 Annex: Short Papers (Eurographics 2012, Cagliary). 2012, pp 41–44. Wade Brainerd, Tessellation in Call of Duty: Ghosts also presented as a SIGGRAPH2014 tutorial

  4. Form-Z - Wikipedia

    en.wikipedia.org/wiki/Form-Z

    Form·Z allows design in 3D or in 2D, using numeric or interactive graphic input through either line or smooth shaded drawings ().Modeling features include Boolean solids to generate complex composite objects; the ability to create curved surfaces from splines, including NURBS and Bézier/Coons patches; mechanical and organic forms using the previous as well as metaforms, patches, subdivisions ...

  5. Heightmap - Wikipedia

    en.wikipedia.org/wiki/Heightmap

    Heightmaps can be created by hand with a classical paint program or a special terrain editor. These editors visualize the terrain in 3D and allow the user to modify the surface. Normally there are tools to raise, lower, smooth or erode the terrain. Another way to create a terrain is to use a terrain generation algorithm.

  6. SketchUp - Wikipedia

    en.wikipedia.org/wiki/SketchUp

    SketchUp is a 3D modeling software that is used to create and manipulate 3D models. It is used in architecture and interior design.. SketchUp is owned by Trimble Inc. The software has a free web-based version, and three paid subscriptions to gain access to applications for Windows and macOS.

  7. 3D modeling - Wikipedia

    en.wikipedia.org/wiki/3D_modeling

    The product is called a 3D model, while someone who works with 3D models may be referred to as a 3D artist or a 3D modeler. A 3D model can also be displayed as a two-dimensional image through a process called 3D rendering or used in a computer simulation of physical phenomena. 3D models may be created automatically or manually.

  8. Scenery generator - Wikipedia

    en.wikipedia.org/wiki/Scenery_generator

    Typically the models used for the placement objects are the same as to lessen the amount of work that would be done if the user was to create a multitude of different trees. [1] [non-primary source needed] The terrain generated the computer does a generation of multifractals then integrates them until finally rendering them onto the screen.

  9. Triangulated irregular network - Wikipedia

    en.wikipedia.org/wiki/Triangulated_irregular_network

    The TIN model was developed in the early 1970s as a simple way to build a surface from a set of irregularly spaced points. The first triangulated irregular network program for GIS was written by W. Randolph Franklin, under the direction of David Douglas and Thomas Peucker (Poiker), at Canada's Simon Fraser University, in 1973. [2]

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