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UnrealIRCd is an open-source IRC daemon, originally based on DreamForge, and is available for Unix-like operating systems and Windows.Since the beginning of development on UnrealIRCd c. May 1999, many new features have been added and modified, including advanced security features and bug fixes, and it has become a popular server.
The network was soon renamed from dal's net to DALnet. [3] In contrast to other IRC networks of the time, in 1995 DALnet implemented "services", a system that enforced IRC nickname and channel registrations. Traditionally, on IRC, anybody can own a channel or a nickname; if no one is using it, it can be used by anyone who chooses to do so.
IRCnet's channel operators are generally free to run their channels however they see fit without the intervention of IRC operators. IRCops are primarily there to handle network and server-related issues, and rarely get involved with channel-level issues. [10] To fight nickname collisions when splits occur on re-link IRCnet will use unique IDs.
This was not agreed on by the majority of modern IRC (EFnet, DALnet, Undernet, etc.) – and thus, 2.8 was forked into a number of different daemons using an opposing theory known as TS – or time stamping, which stored a unique time stamp with each channel or nickname on the network to decide which was the 'correct' one to keep.
A denial-of-service attack can be used to cause a netsplit by overloading an IRC server's network connection or Internet infrastructure between two servers. If none of the channel users were on server C, a user could join a private channel and later gain access when the servers relink.
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The Direct Client-to-Client Protocol (DCC) has been the primary method of establishing connections directly between IRC clients for a long time now. Once established, DCC connections bypass the IRC network and servers, allowing for all sorts of data to be transferred between clients including files and direct chat sessions.