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Matrix decoding is an audio technology where a small number of discrete audio channels (e.g., 2) are decoded into a larger number of channels on play back (e.g., 5). The channels are generally, but not always, arranged for transmission or recording by an encoder, and decoded for playback by a decoder.
Over HDMI 1.1 (or higher) connections as 6-, 7-, or 8-channel linear PCM, using the player's decoder and the AV receiver's DAC. Over HDMI 1.3 (or higher) connections as the original DTS-HD Master Audio bitstream, with decoding and DAC both done by the AV receiver. (This is the transport mode required for DTS:X playback.)
Surround sound is a technique for enriching the fidelity and depth of sound reproduction by using multiple audio channels from speakers that surround the listener (surround channels). Its first application was in movie theaters .
Mobile High-Definition Link (MHL) is an industry standard for a mobile audio/video interface that allows the connection of smartphones, tablets, and other portable consumer electronics devices to high-definition televisions (HDTVs), audio receivers, and projectors.
In the 2010s, 7.1 receivers became more common and provided for two additional surround channels, left rear surround and right rear surround. The .1 refers to the LFE (low-frequency effects/bass) channel, the signal of which is usually sent to an amplified subwoofer unit. 5.1 and 7.1 receivers do not usually provide amplification for this channel.
For example, one surround-sound processor from a US specialty manufacturer used the system number 16, designated for "Preamp 1". This caused many problems with home theater installations that also included a separate two-channel preamplifier, which if of US or European origin, would also use the RC-5 protocol with system number 16.
DTS Headphone:X is a spatial audio technology, sometimes referred to as DTS Headphone:X "v2.0" or even "v2.0 7.1", [38] if the technology is to be licensed out to companies and not implemented by DTS themselves (through 1st party applications such as DTS Sound Unbound and others), where usually on non-PC devices such as video game consoles can ...
QSound is essentially a filtering algorithm. It manipulates timing, amplitude, and frequency response to produce a binaural image.Systems like QSound rely on the fact that a sound arriving from one side of the listener will reach one ear before the other and that when it reaches the furthest ear, it is lower in amplitude and spectrally altered due to obstruction by the head.