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A Fistfull of Miniatures (North Shore Press, 1986; Precis Intermedia Gaming, 2009) [1] A game in play using the Warhammer Ancient Battles ruleset. Age of Battles (Zvezda, 2007) [1] Age of Hannibal (Little Wars TV, 2018) [1] Age of Heroes - Biblical Era V 6 (Computer Moderated Miniature Wargame Rules) (Computer Strategies, 2007)
Fire and Fury, a miniatures wargame that simulates battles of the American Civil War, was designed by Richard W. Hasenauer and published as a 96-page hardcover book in 1990 by Dave Waxtel and Quantum Publishing. Over 10,000 copies of the book were sold. [1] Two years later, a book of western battle scenarios was published.
The Musket & Pike rules for simulating battles of the 16th and 17th centuries with 15mm miniature soldiers had originally been published in 1973 by Simulations Publications Inc. (SPI). Using modified Musket & Pike rules, Mike Gilbert designed Down Styphon! , a miniatures wargame that is based the battles described in H. Beam Piper 's novel Lord ...
In an effort to bridge the gap between role players, board wargamers and miniature wargamers, the company published RPGs with fantastic settings alongside games with realistic themes including rulesets for 15mm and 20mm miniatures set during the American Civil War, World War I, World War II, and the modern era; and boardgames involving these ...
RAFM was founded in 1977 by a group of wargaming enthusiasts in Paris, Ontario to publish a set of miniature battles rules called The Universal Soldier: Wargame Rules for Ancient, Medieval and Pike and Shot (1977) by Patrick Jenkins, John Laing, Colin McClelland, and Paul Sharpe.
Jackson commented that "Of the two sets, 'Robots' is my favorite; more imaginative, better executed, and a better buy for the money. But check out the ships if you like miniatures battles. They aren't bad at all – just unspectacular and a bit expensive. The combat system might be a good way to introduce a new player to the miniatures genre." [55]
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10mm or 1:160 - a newer scale for "collectible" American Civil War naval gaming. Often used for actions involving close liaison with land forces in 10 mm. Notable exceptions to the "ratio" rule are the use of 15 mm to 25 mm games that emphasise boarding actions, and thus make use of figure ranges in those scales.