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Flow Shop Ordonnancement. Flow-shop scheduling is an optimization problem in computer science and operations research.It is a variant of optimal job scheduling.In a general job-scheduling problem, we are given n jobs J 1, J 2, ..., J n of varying processing times, which need to be scheduled on m machines with varying processing power, while trying to minimize the makespan – the total length ...
Flow Shop Scheduling Problem; Generalized assignment problem; Integer programming. The variant where variables are required to be 0 or 1, called zero-one linear programming, and several other variants are also NP-complete [2] [3]: MP1 Some problems related to Job-shop scheduling
The basic form of the problem of scheduling jobs with multiple (M) operations, over M machines, such that all of the first operations must be done on the first machine, all of the second operations on the second, etc., and a single job cannot be performed in parallel, is known as the flow-shop scheduling problem.
Optimal job scheduling is a class of optimization problems related to scheduling. The inputs to such problems are a list of jobs (also called processes or tasks) and a list of machines (also called processors or workers). The required output is a schedule – an assignment of jobs to machines. The schedule should optimize a certain objective ...
Modulo scheduling: an algorithm for generating software pipelining, which is a way of increasing instruction level parallelism by interleaving different iterations of an inner loop. Trace scheduling: the first practical approach for global scheduling, trace scheduling tries to optimize the control flow path that is executed most often.
The Shifting Bottleneck Heuristic is a procedure intended to minimize the time it takes to do work, or specifically, the makespan in a job shop.The makespan is defined as the amount of time, from start to finish, to complete a set of multi-machine jobs where machine order is pre-set for each job.
Uniform machine scheduling (also called uniformly-related machine scheduling or related machine scheduling) is an optimization problem in computer science and operations research. It is a variant of optimal job scheduling. We are given n jobs J 1, J 2, ..., J n of varying processing times, which need to be scheduled on m different machines.
The first three stages of Johnson's algorithm are depicted in the illustration below. The graph on the left of the illustration has two negative edges, but no negative cycles. The center graph shows the new vertex q, a shortest path tree as computed by the Bellman–Ford algorithm with q as starting vertex, and the values h(v) computed at each other node as the length of the shortest path from ...