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  2. Arc length - Wikipedia

    en.wikipedia.org/wiki/Arc_length

    Thus the length of a curve is a non-negative real number. Usually no curves are considered which are partly spacelike and partly timelike. In theory of relativity, arc length of timelike curves (world lines) is the proper time elapsed along the world line, and arc length of a spacelike curve the proper distance along the curve.

  3. Ramer–Douglas–Peucker algorithm - Wikipedia

    en.wikipedia.org/wiki/Ramer–Douglas–Peucker...

    Initially it is given all the points between the first and last point. It automatically marks the first and last point to be kept. It then finds the point that is farthest from the line segment with the first and last points as end points; this point is always farthest on the curve from the approximating line segment between the end points.

  4. Line element - Wikipedia

    en.wikipedia.org/wiki/Line_element

    The coordinate-independent definition of the square of the line element ds in an n-dimensional Riemannian or Pseudo Riemannian manifold (in physics usually a Lorentzian manifold) is the "square of the length" of an infinitesimal displacement [2] (in pseudo Riemannian manifolds possibly negative) whose square root should be used for computing curve length: = = (,) where g is the metric tensor ...

  5. Line (geometry) - Wikipedia

    en.wikipedia.org/wiki/Line_(geometry)

    A line segment is a part of a line that is bounded by two distinct end points and contains every point on the line between its end points. Depending on how the line segment is defined, either of the two end points may or may not be part of the line segment.

  6. Distance from a point to a line - Wikipedia

    en.wikipedia.org/.../Distance_from_a_point_to_a_line

    The equation of a line can be given in vector form: = + Here a is the position of a point on the line, and n is a unit vector in the direction of the line. Then as scalar t varies, x gives the locus of the line. The distance of an arbitrary point p to this line is given by

  7. Line drawing algorithm - Wikipedia

    en.wikipedia.org/wiki/Line_drawing_algorithm

    The simplest method of drawing a line involves directly calculating pixel positions from a line equation. Given a starting point (,) and an end point (,), points on the line fulfill the equation = +, with = = being the slope of the line. The line can then be drawn by evaluating this equation via a simple loop, as shown in the following pseudocode:

  8. Linear interpolation - Wikipedia

    en.wikipedia.org/wiki/Linear_interpolation

    Given the two red points, the blue line is the linear interpolant between the points, and the value y at x may be found by linear interpolation. In mathematics, linear interpolation is a method of curve fitting using linear polynomials to construct new data points within the range of a discrete set of known data points.

  9. Great-circle distance - Wikipedia

    en.wikipedia.org/wiki/Great-circle_distance

    A line through three-dimensional space between points of interest on a spherical Earth is the chord of the great circle between the points. The central angle between the two points can be determined from the chord length. The great circle distance is proportional to the central angle.

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