enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. The Clapper - Wikipedia

    en.wikipedia.org/wiki/The_Clapper

    The Clapper is a sound-activated electrical switch, [1] sold since 1984 by San Francisco, California based Joseph Enterprises, Inc. Joseph Pedott marketed the clapper with the slogan "Clap On! Clap Off! The Clapper!". [2] The Clapper plugs into a U.S.-type electrical outlet, and allows control of up to two devices plugged into the Clapper. [3]

  3. Teaching machine - Wikipedia

    en.wikipedia.org/wiki/Teaching_machine

    The ideas of teaching machines and programmed learning provided the basis for later ideas such as open learning and computer-assisted instruction. Illustrations of early teaching machines can be found in the 1960 sourcebook, Teaching Machines and Programmed Learning. [12] An "Autotutor" was demonstrated at the 1964 World's Fair. [13]

  4. Sidney L. Pressey - Wikipedia

    en.wikipedia.org/wiki/Sidney_L._Pressey

    Skinner, who was responsible for bringing the whole subject into popular view, acknowledged Pressey's work in his 1958 paper on teaching machines. [15] [16] Sidney was displeased by the “crass commercialization” of teaching machines. He objected to this use of teaching machines feeling they had a lack of questioning about basic theory.

  5. Benefits of physical activity - Wikipedia

    en.wikipedia.org/wiki/Benefits_of_physical_activity

    The benefits of physical activity range widely. Most types of physical activity improve health and well-being. Physical activity refers to any body movement that burns calories. “Exercise,” a subcategory of physical activity, refers to planned, structured, and repetitive activities aimed at improving physical fitness and health. [1]

  6. Intelligent tutoring system - Wikipedia

    en.wikipedia.org/wiki/Intelligent_tutoring_system

    The concept of intelligent machines for instructional use date back as early as 1924, when Sidney Pressey of Ohio State University created a mechanical teaching machine to instruct students without a human teacher. [5] [6] His machine resembled closely a typewriter with several keys and a window that provided the learner with questions. The ...

  7. Instructional simulation - Wikipedia

    en.wikipedia.org/wiki/Instructional_simulation

    An instructional simulation, also called an educational simulation, is a simulation of some type of reality (system or environment) but which also includes instructional elements that help a learner explore, navigate or obtain more information about that system or environment that cannot generally be acquired from mere experimentation.

  8. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The use of Virtual University allowed the researchers to identify the following key points: from its playfulness combined with video game technologies, the tool was able to motivate learners intrinsically; the simulation game also recreates learning situations extremely close to that of reality, especially considering the complexity, dynamism ...

  9. Fitness game - Wikipedia

    en.wikipedia.org/wiki/Fitness_game

    The genre's roots can be found in game peripherals released in the eighties, including the Joyboard, [7] [8] an Atari 2600 peripheral developed by Amiga and released in 1982, the Power Pad (or Family Trainer) a peripheral for the Nintendo Entertainment System (NES), originally released by Bandai [9] in 1986, and the Foot Craz released for the Atari 2600 in 1987, [10] although all three had ...

  1. Related searches benefits of using the clapper machine exercise system for kids 1 8 13 teaching

    the clapper plusclapper remote control
    the clapper switchclapper wikipedia
    the clapper wikiclapper electrical switch
    clapper cord