Search results
Results from the WOW.Com Content Network
It was the first novel based on a role-playing game, [3] the first to use the Greyhawk setting and the first to be based on D&D. [4] In the early 2000s, Norton and Jean Rabe began to collaborate on a sequel to Quag Keep, but Norton died before the book was completed. Rabe subsequently finished Return to Quag Keep, which was published by Tor ...
That being said, it is decent pulp fantasy, with Emerson giving us a steady flow of adventure and conflict, monsters and magic. The characters are somewhat one-dimensional, but more fleshed out than what this genre is used to. In keeping with the Wizards of the Coast "Greyhawk" series, the book feels more like an adventure module than a novel.
This is the category of books, sourcebooks, accessories, novels, and boxed sets concerning the World of Greyhawk campaign setting for the Dungeons & Dragons roleplaying game. This is a subcategory of the general category for Dungeons & Dragons books. It contains materials either written specifically for Greyhawk, or written to be used in ...
Novels based on the Greyhawk campaign setting for the Dungeons & Dragons fantasy role-playing game. Pages in category "Greyhawk novels" The following 5 pages are in this category, out of 5 total.
Gord the Rogue is the protagonist in a series of fantasy novels and short stories written by Gary Gygax.Gygax originally wrote the novels and short stories to promote his World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game.
It starts with a lengthy historical summary, tracing 10 centuries of events from the early assaults of the Oeridian tribes through the aftermath of the great Greyhawk Wars. The cyclopedia entries follow the history lesson and take up the bulk of the text. [1] "Book Two, the Campaign Book" focuses on the areas in and around the Free City of ...
Artifact of Evil was the second novel to feature Gord the Rogue.Gord and his companions must stop a recently uncovered ancient artifact from falling into the wrong hands, as its power could destroy their world.
Lawrence Schick, in his 1991 book Heroic Worlds, calls Greyhawk "The first and most important supplement to Original D&D". [4] Shannon Appelcline, in his 2011 book Designers & Dragons, considers Greyhawk an "innovation" because at the time "supplements were largely unheard of in the wargaming industry. Though games were frequently revised and ...