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  2. Garbage collection (computer science) - Wikipedia

    en.wikipedia.org/wiki/Garbage_collection...

    Stop-and-copy garbage collection in a Lisp architecture: [1] Memory is divided into working and free memory; new objects are allocated in the former. When it is full (depicted), garbage collection is performed: All data structures still in use are located by pointer tracing and copied into consecutive locations in free memory.

  3. Garbage in, garbage out - Wikipedia

    en.wikipedia.org/wiki/Garbage_in,_garbage_out

    In computer science, garbage in, garbage out (GIGO) is the concept that flawed, biased or poor quality ("garbage") information or input produces a result or output of similar ("garbage") quality. The adage points to the need to improve data quality in, for example, programming. Rubbish in, rubbish out (RIRO) is an alternate wording. [1] [2] [3]

  4. Garbage (computer science) - Wikipedia

    en.wikipedia.org/wiki/Garbage_(computer_science)

    Garbage is generally classified into two types: syntactic garbage, any object or data which is within a program's memory space but unreachable from the program's root set; and semantic garbage, any object or data which is never accessed by a running program for any combination of program inputs.

  5. Glossary of computer graphics - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_graphics

    Graphics represented as a rectangular grid of pixels. Rasterization Converting vector graphics to raster graphics. This terms also denotes a common method of rendering 3D models in real time. Ray casting Rendering by casting non-recursive rays from the camera into the scene. 2D ray casting is a 2.5D rendering method. Ray marching

  6. Tracing garbage collection - Wikipedia

    en.wikipedia.org/wiki/Tracing_garbage_collection

    In computer programming, tracing garbage collection is a form of automatic memory management that consists of determining which objects should be deallocated ("garbage collected") by tracing which objects are reachable by a chain of references from certain "root" objects, and considering the rest as "garbage" and collecting them.

  7. Cheney's algorithm - Wikipedia

    en.wikipedia.org/wiki/Cheney's_algorithm

    Cheney's algorithm, first described in a 1970 ACM paper by C.J. Cheney, is a stop and copy method of tracing garbage collection in computer software systems. In this scheme, the heap is divided into two equal halves, only one of which is in use at any one time. Garbage collection is performed by copying live objects from one semispace (the from ...

  8. Graphics software - Wikipedia

    en.wikipedia.org/wiki/Graphics_software

    In computer graphics, graphics software refers to a program or collection of programs that enable a person to manipulate images or models visually on a computer. [1] Computer graphics can be classified into two distinct categories: raster graphics and vector graphics, with further 2D and 3D variants. Many graphics programs focus exclusively on ...

  9. 2D computer graphics - Wikipedia

    en.wikipedia.org/wiki/2D_computer_graphics

    In 2-dimensional space, a rotation can be simply described by an angle θ of rotation, but it can be also represented by the 4 entries of a rotation matrix with 2 rows and 2 columns. In 3-dimensional space, every rotation can be interpreted as a rotation by a given angle about a single fixed axis of rotation (see Euler's rotation theorem ), and ...