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  2. Planning poker - Wikipedia

    en.wikipedia.org/wiki/Planning_poker

    Planning poker is a variation of the Wideband delphi method. It is most commonly used in agile software development, in particular in Scrum and Extreme Programming. Agile software development methods recommend the use of Planning Poker for estimating the size of user stories and developing release and iteration plans. [1]

  3. Cost estimation in software engineering - Wikipedia

    en.wikipedia.org/wiki/Cost_estimation_in...

    The Use Case Points method (UCP) Weighted Micro Function Points (WMFP) Wideband Delphi; Most cost software development estimation techniques involve estimating or measuring software size first and then applying some knowledge of historical of cost per unit of size. Software size is typically sized in SLOC, Function Point or Agile story points.

  4. Burndown chart - Wikipedia

    en.wikipedia.org/wiki/Burndown_chart

    The time or story point estimates for the work remaining will be represented by this axis. [3] Project start point This is the farthest point to the left of the chart and occurs at day 0 of the project/iteration. Project end point This is the point that is farthest to the right of the chart and occurs on the predicted last day of the project ...

  5. Software development effort estimation - Wikipedia

    en.wikipedia.org/wiki/Software_development...

    The estimation approaches based on functionality-based size measures, e.g., function points, is also based on research conducted in the 1970s and 1980s, but are re-calibrated with modified size measures and different counting approaches, such as the use case points [11] or object points and COSMIC Function Points in the 1990s.

  6. Extreme programming practices - Wikipedia

    en.wikipedia.org/wiki/Extreme_Programming_Practices

    The story is written on a user story card. Estimate a Story: Development estimates how long it will take to implement the work implied by the story card. Development can also create spike solutions to analyze or solve the problem. These solutions are used for estimation and discarded once everyone gets clear visualization of the problem.

  7. Velocity (software development) - Wikipedia

    en.wikipedia.org/wiki/Velocity_(software...

    The unit chosen by the team to measure velocity. This can either be a real unit like engineer-hours, engineer-days or Product Backlog Items (PBI), or story points. [4] Each task in the software development process should then be valued in terms of the chosen unit. Interval

  8. Mike Cohn - Wikipedia

    en.wikipedia.org/wiki/Mike_Cohn

    He is the author of Agile Estimating and Planning, User Stories Applied for Agile Software Development and Succeeding with Agile: Software Development using Scrum, as well as books on Java and C++ programming. [7] Cohn was a keynote speaker on ADAPTing to Agile for Continued Success at the Agile 2010 Presented by the Agile Alliance. [8]

  9. Agile software development - Wikipedia

    en.wikipedia.org/wiki/Agile_software_development

    Agile methods are mentioned in the Guide to the Project Management Body of Knowledge (PMBOK Guide 6th Edition) under the Product Development Lifecycle definition: Within a project life cycle, there are generally one or more phases that are associated with the development of the product, service, or result.