Search results
Results from the WOW.Com Content Network
Spike's only Video Game Hall of Fame award, given to The Legend of Zelda, was awarded at the 2011 awards show. [1] On November 15, 2013, Spike announced a new format under the name VGX, calling it "The next generation of the VGAs". The last award show, carrying this name, aired on December 7. [2]
The winners of the Spike Video Game Awards, hosted by Spike between 2003 and 2013, awarded the Game of the Year using an advisory council featuring over 20 journalists from media outlets. [170] The show's title was changed to VGX in 2013 before Spike TV dropped the show entirely. Host and producer Geoff Keighley created The Game Awards in 2014.
The following Category lists winners of the Spike Video Game Awards regardless of it's game, person, company, etc. The Spike Video Game Awards were a predecessor of The Game Awards . Subcategories
October 26, 2013 Best Newcomer The Last of Us: Won [14] Best Storytelling The Last of Us: Won Studio of the Year Naughty Dog: Won Game of the Year: The Last of Us: Nominated [47] Best Visual Design The Last of Us: Nominated Best Gaming Moment "Joel's loss" Nominated Spike VGX: December 7, 2013 Studio of the Year Naughty Dog: Won [15] Best ...
The following lists winners of the Spike Video Game Awards Game of the Year an award that is a predecessor of The Game Award for Game of the Year for The Game Awards.
On December 7, 2013, during the first edition of Spike's VGX award show, Naughty Dog won the Studio of the Year award for its work on The Last of Us. [28] On March 4, 2014, Uncharted lead writer Amy Hennig left the studio, [ 29 ] with Uncharted 3 director Justin Richmond and The Last of Us lead artist Nate Wells leaving soon after.
The Huffington Post crunched the stats on every Oscar nominee of the past 30 years to produce a scientific metric for predicting the winners at the 2013 Academy Awards. Follow the Oscars with live updates here.
The Academy of Interactive Arts & Sciences (AIAS) is a non-profit group with membership made up of developers, artists, and other professional in the video game industry. . They launched the Interactive Achievement Awards in 1998, and in 2002, after establishing the annual D.I.C.E. Summit (D.I.C.E. as a backronym for "Design Innovate Communicate Entertain"), renamed these as the D.I.C.E. Awar