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  2. ANGLE (software) - Wikipedia

    en.wikipedia.org/wiki/ANGLE_(software)

    ANGLE is currently used in a number of programs and software. Chromium and Google Chrome. [9] Chrome uses ANGLE not only for WebGL, but also for its implementation of the 2D HTML5 canvas and for the graphics layer of the Google Native Client (which is OpenGL ES 2.0 compatible).

  3. Google Chrome - Wikipedia

    en.wikipedia.org/wiki/Google_Chrome

    WebKit was the original rendering engine, but Google eventually ... [47] Skia Graphics Engine ... other Google Chrome installation and can therefore run different ...

  4. WebGL - Wikipedia

    en.wikipedia.org/wiki/WebGL

    Almost Native Graphics Layer Engine (ANGLE) is an open source graphic engine which implements WebGL 1.0 (2.0 which closely conforms to ES 3.0) and OpenGL ES 2.0 and 3.0 standards. It is a default backend for both Google Chrome and Mozilla Firefox on Windows platforms and works by translating WebGL and OpenGL calls to available platform-specific ...

  5. Chromium (web browser) - Wikipedia

    en.wikipedia.org/wiki/Chromium_(web_browser)

    Chromium is a free and open-source web browser project, primarily developed and maintained by Google. [3] It is a widely-used codebase, providing the vast majority of code for Google Chrome and many other browsers, including Microsoft Edge, Samsung Internet, and Opera.

  6. Google App Runtime for Chrome - Wikipedia

    en.wikipedia.org/wiki/Google_App_Runtime_for_Chrome

    It was announced by Sundar Pichai at the Google I/O 2014 developer conference. [2] In a limited beta consumer release in September 2014, [3] Duolingo, Evernote, Sight Words, and Vine Android applications were made available in the Chrome Web Store for installation on Chromebook devices running OS version 37 or higher. [4]

  7. WebGPU - Wikipedia

    en.wikipedia.org/wiki/WebGPU

    WebGPU enables 3D graphics within an HTML canvas.It also has robust support for general-purpose GPU computations. [3]WebGPU uses its own shading language called WGSL that was designed to be trivially translatable to SPIR-V, until complaints caused redirection into a more traditional design, similar to other shading languages.

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