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  2. Shared graphics memory - Wikipedia

    en.wikipedia.org/wiki/Shared_graphics_memory

    Graphics display was facilitated by the use of an expansion card with its own memory plugged into an ISA slot. The first IBM PC to use the SMA was the IBM PCjr, released in 1984. Video memory was shared with the first 128 KiB of RAM. The exact size of the video memory could be reconfigured by software to meet the needs of the current program.

  3. Graphics processing unit - Wikipedia

    en.wikipedia.org/wiki/Graphics_processing_unit

    This allows the system to dynamically allocate memory between the CPU cores and the GPU block based on memory needs (without needing a large static split of the RAM) and thanks to zero copy transfers, removes the need for either copying data over a bus (computing) between physically separate RAM pools or copying between separate address spaces ...

  4. Register allocation - Wikipedia

    en.wikipedia.org/wiki/Register_allocation

    Also, sometimes code accessing registers is more compact, so the code is smaller, and can be fetched faster if it uses registers rather than memory. However, the number of registers is limited. Therefore, when the compiler is translating code to machine-language, it must decide how to allocate variables to the limited number of registers in the ...

  5. Region-based memory management - Wikipedia

    en.wikipedia.org/wiki/Region-based_memory_management

    In computer science, region-based memory management is a type of memory management in which each allocated object is assigned to a region. A region, also called a zone , arena , area , or memory context , is a collection of allocated objects that can be efficiently reallocated or deallocated all at once.

  6. Dynamic video memory technology - Wikipedia

    en.wikipedia.org/wiki/Dynamic_video_memory...

    The amount of video memory is dependent upon the amount of pre-allocated video memory plus DVMT allocation. DVMT, as its name implies, dynamically allocates system memory for use as video memory to ensure more available resources for 2D/3D graphics performance, e.g. for graphically demanding games.

  7. Heterogeneous System Architecture - Wikipedia

    en.wikipedia.org/wiki/Heterogeneous_System...

    As of February 2015, only AMD's "Kaveri" A-series APUs (cf. "Kaveri" desktop processors and "Kaveri" mobile processors) and Sony's PlayStation 4 allowed the integrated GPU to access memory via version 2 of the AMD's IOMMU. Earlier APUs (Trinity and Richland) included the version 2 IOMMU functionality, but only for use by an external GPU ...

  8. Memory management - Wikipedia

    en.wikipedia.org/wiki/Memory_management

    Memory management (also dynamic memory management, dynamic storage allocation, or dynamic memory allocation) is a form of resource management applied to computer memory.The essential requirement of memory management is to provide ways to dynamically allocate portions of memory to programs at their request, and free it for reuse when no longer needed.

  9. Graphics address remapping table - Wikipedia

    en.wikipedia.org/wiki/Graphics_address_remapping...

    A GART is used as a means of data exchange between the main memory and video memory through which buffers (i.e. paging/swapping) of textures, polygon meshes and other data are loaded, but can also be used to expand the amount of video memory available for systems with only integrated or shared graphics (i.e. no discrete or inbuilt graphics ...