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  2. Domain-driven design - Wikipedia

    en.wikipedia.org/wiki/Domain-driven_design

    Domain-driven design (DDD) is a major software design approach, [1] focusing on modeling software to match a domain according to input from that domain's experts. [2] DDD is against the idea of having a single unified model; instead it divides a large system into bounded contexts, each of which have their own model.

  3. Data, context and interaction - Wikipedia

    en.wikipedia.org/wiki/Data,_context_and_interaction

    The data design is usually coded up as conventional classes that represent the basic domain structure of the system. These classes are barely smart data, [1] [2] and they explicitly lack the functionality that is peculiar to support of any particular use case. These classes commonly encapsulate the physical storage of the data.

  4. Data mesh - Wikipedia

    en.wikipedia.org/wiki/Data_mesh

    Data mesh is a sociotechnical approach to building a decentralized data architecture by leveraging a domain-oriented, self-serve design (in a software development perspective), and borrows Eric Evans’ theory of domain-driven design [1] and Manuel Pais’ and Matthew Skelton’s theory of team topologies. [2]

  5. Naked objects - Wikipedia

    en.wikipedia.org/wiki/Naked_objects

    Domain-driven design is the idea that an evolving domain (object) model should be used as a mechanism to help explore requirements rather than vice versa. The fact that a naked object system forces direct correspondence between the user interface and the domain model makes it easier to attempt domain-driven design, and makes the benefits more ...

  6. Event storming - Wikipedia

    en.wikipedia.org/wiki/Event_Storming

    The business process is "stormed out" as a series of domain events which are denoted as orange stickies. It was invented by Alberto Brandolini in the context of domain-driven design (DDD). Event storming can be used as a means for business process modeling and requirements engineering .

  7. Specification pattern - Wikipedia

    en.wikipedia.org/wiki/Specification_pattern

    In computer programming, the specification pattern is a particular software design pattern, whereby business rules can be recombined by chaining the business rules together using boolean logic. The pattern is frequently used in the context of domain-driven design.

  8. Meta-Object Facility - Wikipedia

    en.wikipedia.org/wiki/Meta-Object_Facility

    The Meta-Object Facility (MOF) is an Object Management Group (OMG) standard for model-driven engineering. Its purpose is to provide a type system for entities in the CORBA architecture and a set of interfaces through which those types can be created and manipulated. MOF may be used for domain-driven software design and object-oriented modelling.

  9. Domain object - Wikipedia

    en.wikipedia.org/?title=Domain_object&redirect=no

    This page was last edited on 2 October 2013, at 17:18 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may ...