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  2. Hypersurface - Wikipedia

    en.wikipedia.org/wiki/Hypersurface

    A hypersurface in a (Euclidean, affine, or projective) space of dimension two is a plane curve. In a space of dimension three, it is a surface. For example, the equation + + + = defines an algebraic hypersurface of dimension n − 1 in the Euclidean space of dimension n.

  3. Euclidean algorithm - Wikipedia

    en.wikipedia.org/wiki/Euclidean_algorithm

    The Euclidean algorithm was probably invented before Euclid, depicted here holding a compass in a painting of about 1474. The Euclidean algorithm is one of the oldest algorithms in common use. [27] It appears in Euclid's Elements (c. 300 BC), specifically in Book 7 (Propositions 1–2) and Book 10 (Propositions 2–3). In Book 7, the algorithm ...

  4. Level set - Wikipedia

    en.wikipedia.org/wiki/Level_set

    A consequence of this theorem (and its proof) is that if f is differentiable, a level set is a hypersurface and a manifold outside the critical points of f. At a critical point, a level set may be reduced to a point (for example at a local extremum of f) or may have a singularity such as a self-intersection point or a cusp.

  5. Lattice reduction - Wikipedia

    en.wikipedia.org/wiki/Lattice_reduction

    For a basis consisting of just two vectors, there is a simple and efficient method of reduction closely analogous to the Euclidean algorithm for the greatest common divisor of two integers. As with the Euclidean algorithm, the method is iterative; at each step the larger of the two vectors is reduced by adding or subtracting an integer multiple ...

  6. Quadric (algebraic geometry) - Wikipedia

    en.wikipedia.org/wiki/Quadric_(algebraic_geometry)

    In mathematics, a quadric or quadric hypersurface is the subspace of N-dimensional space defined by a polynomial equation of degree 2 over a field. Quadrics are fundamental examples in algebraic geometry. The theory is simplified by working in projective space rather than affine space. An example is the quadric surface =

  7. Buchberger's algorithm - Wikipedia

    en.wikipedia.org/wiki/Buchberger's_algorithm

    Euclidean algorithm for polynomial greatest common divisor computation and Gaussian elimination of linear systems are special cases of Buchberger's algorithm when the number of variables or the degrees of the polynomials are respectively equal to one. For other Gröbner basis algorithms, see Gröbner basis § Algorithms and implementations.

  8. Mean curvature flow - Wikipedia

    en.wikipedia.org/wiki/Mean_curvature_flow

    In the field of differential geometry in mathematics, mean curvature flow is an example of a geometric flow of hypersurfaces in a Riemannian manifold (for example, smooth surfaces in 3-dimensional Euclidean space).

  9. Decision boundary - Wikipedia

    en.wikipedia.org/wiki/Decision_boundary

    In a statistical-classification problem with two classes, a decision boundary or decision surface is a hypersurface that partitions the underlying vector space into two sets, one for each class. The classifier will classify all the points on one side of the decision boundary as belonging to one class and all those on the other side as belonging ...