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NHL 14 is an ice hockey video game developed by EA Canada and published by EA Sports. It is the 23rd installment of the NHL series and was released in September 2013. [ 1 ] However, the game was released on September 7, 2013 for subscribers of the EA Sports Season Ticket service.
The Pan European Game Information (PEGI) is a European video game content rating system established to help European parents make informed decisions on buying computer games with logos on games boxes. It was developed by the Interactive Software Federation of Europe (ISFE) and came into use in April 2003; it replaced many national age rating ...
GP – Games played – Number of games the team has played; W – Wins – Games the team has won in regulation. L – Losses – Games the team has lost in regulation. T – Ties – Games that have ended in a tie (Note: The NHL no longer uses ties. Instead games are determined by OT or SO.) OTL – Overtime losses – Games the team has lost ...
NHL 19: September 14, 2018 PlayStation 4 Xbox One: EA Sports: Slapshot: March 8, 2019 PC: Oddshot Games NHL 20: September 13, 2019 PlayStation 4 Xbox One: EA Sports: Slapshot: Rebound: December 7, 2020 PC: Oddshot Games NHL 21: October 16, 2020 PlayStation 4 Xbox One: EA Sports: Hoser Hockey: December 1, 2020 PC: Sam NHL 22: October 12, 2021 ...
Pages in category "Video game content ratings systems" The following 29 pages are in this category, out of 29 total. This list may not reflect recent changes .
In NHL 95 were added game modes exhibition, training, shootout and the possibility to change individual players in teams. On PC, NHL 96 was in 3D with 2D player textures, fights are back (most recently in the first two games). NHL 97 was the first full 3D installment, the national teams of Canada, USA and Russia have been added, the other two ...
The group sought to design an online, questionnaire-based rating process for digitally-distributed video games that could generate ratings for multiple video game ratings organizations at once. The resulting ratings information is tied to a unique code, which can then be used by online storefronts to display the corresponding rating for the ...
The skill rating of a player is their ability to win a match based on aggregate data. Various models have emerged to achieve this. Mark Glickman implemented skill volatility into the Glicko rating system. [11] In 2008, researchers at Microsoft extended TrueSkill for two-player games by describing a number for a player's ability to force draws. [12]