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Star Wars (2014-2019): Windows, Xbox One, Xbox One S, IOS, Android, Oculus Rift (VR) - Sponsors and events for Star Wars Rebels, Rogue One, The Last Jedi, Solo, and The Rise of Skywalker, which contained objectives with in-game virtual prizes (accessories and gears) attached to the events’ respective games, as well as free items in the ...
Lucasfilm Games (known as LucasArts between 1990 and 2021) is an American video game licensor and a subsidiary of Lucasfilm. [2] It was founded in May 1982 by George Lucas as a video game development group alongside his film company; as part of a larger 1990 reorganization of the Lucasfilm divisions, the video game development division was grouped and rebranded as part of LucasArts.
Star Wars: Shadows of the Empire (video game) Star Wars: Starfighter; Star Wars: Super Bombad Racing; Star Wars: The Clone Wars (video game) Star Wars: The Empire Strikes Back (1992 video game) Star Wars: The Force Unleashed; Star Wars: The Force Unleashed II; Star Wars: The New Droid Army; Star Wars: The Old Republic; Star Wars: The Old ...
Star Wars 1313 is a cancelled [3] action-adventure video game that was under development by LucasArts. [4] The game would take a more mature, gritty direction compared to past Star Wars video games and, like 2002's Star Wars: Bounty Hunter, would emphasize fast-paced gadget and weapon-based combat using tools exclusive to bounty hunters rather than Force and lightsaber based combat.
All previously released and future Star Wars games are now under the Lucasfilm Games umbrella. Disney has also altered the names of its Star Wars video game accounts on Twitter and Facebook to ...
The first Star Wars games were developed by a variety of companies after Star Wars creator George Lucas licensed the rights to Star Wars video games; several of these games were released under the “Lucasfilm Games” banner. Early licensed games, released during the 8-bit and 16-bit eras of gaming, barely featured any kind of narrative, and ...
Commentators, however, felt that the move was representative of a perceived decline in the adventure game genre, and that LucasArts was moving to maintain its position with low business risk Star Wars-themed titles instead of the high risk graphic adventure games that had brought success in earlier years.
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