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  2. Intersection (geometry) - Wikipedia

    en.wikipedia.org/wiki/Intersection_(geometry)

    Intersection of two line segments. For two non-parallel line segments (,), (,) and (,), (,) there is not necessarily an intersection point (see diagram), because the intersection point (,) of the corresponding lines need not to be contained in the line segments. In order to check the situation one uses parametric representations of the lines:

  3. Multiple line segment intersection - Wikipedia

    en.wikipedia.org/wiki/Multiple_line_segment...

    The Shamos–Hoey algorithm [1] applies this principle to solve the line segment intersection detection problem, as stated above, of determining whether or not a set of line segments has an intersection; the Bentley–Ottmann algorithm works by the same principle to list all intersections in logarithmic time per intersection.

  4. Line–line intersection - Wikipedia

    en.wikipedia.org/wiki/Line–line_intersection

    The x and y coordinates of the point of intersection of two non-vertical lines can easily be found using the following substitutions and rearrangements. Suppose that two lines have the equations y = ax + c and y = bx + d where a and b are the slopes (gradients) of the lines and where c and d are the y-intercepts of the lines.

  5. Skew lines - Wikipedia

    en.wikipedia.org/wiki/Skew_lines

    In three-dimensional geometry, skew lines are two lines that do not intersect and are not parallel. A simple example of a pair of skew lines is the pair of lines through opposite edges of a regular tetrahedron. Two lines that both lie in the same plane must either cross each other or be parallel, so skew lines can exist only in three or more ...

  6. Line segment - Wikipedia

    en.wikipedia.org/wiki/Line_segment

    A pair of line segments can be any one of the following: intersecting, parallel, skew, or none of these. The last possibility is a way that line segments differ from lines: if two nonparallel lines are in the same Euclidean plane then they must cross each other, but that need not be true of segments.

  7. Point in polygon - Wikipedia

    en.wikipedia.org/wiki/Point_in_polygon

    Most implementations of the ray casting algorithm consecutively check intersections of a ray with all sides of the polygon in turn. In this case the following problem must be addressed. If the ray passes exactly through a vertex of a polygon, then it will intersect 2 segments at their endpoints. While it is OK for the case of the topmost vertex ...

  8. Bentley–Ottmann algorithm - Wikipedia

    en.wikipedia.org/wiki/Bentley–Ottmann_algorithm

    No two line segment endpoints or crossings have the same x-coordinate; No line segment endpoint lies upon another line segment; No three line segments intersect at a single point. In such a case, L will always intersect the input line segments in a set of points whose vertical ordering changes only at a finite set of discrete events ...

  9. Intercept theorem - Wikipedia

    en.wikipedia.org/wiki/Intercept_theorem

    Suppose S is the common starting point of two rays, and two parallel lines are intersecting those two rays (see figure). Let A, B be the intersections of the first ray with the two parallels, such that B is further away from S than A, and similarly C, D are the intersections of the second ray with the two parallels such that D is further away ...