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Medieval II: Total War Kingdoms is the expansion to the 2006 turn-based strategy PC game Medieval II: Total War. It was developed by Creative Assembly . The expansion was released on 28 August 2007 in North America and adds four campaigns.
The 2005 review reported that the modification, whose development team included two historians, was to replace the "economic system, [soldiers'] equipment and the provinces" of Rome: Total War; [5] the latter review praised the mod for having "altered and deepened" the gameplay of the original title, and wrote that Europa Barbarorum was the ...
Total War: Shogun 2: Fall of the Samurai is a stand-alone expansion to Total War: Shogun 2 released in March 2012. The game explores the conflict between the Imperial throne and the last Shogun around the time of the Boshin War in 19th-century Japan, 300 years after the events of the original game in a clash of traditional Samurai culture with ...
Medieval II received mostly positive reviews from critics. Many reviewers regarded the game as an improvement over its predecessors, but criticised its lack of innovation. An expansion pack, Medieval II: Total War: Kingdoms, was released in 2007.
The game was released in November 2006, and although not as successful as Rome: Total War, [22] Medieval II: Total War was still a critical and commercial hit, holding a place in the UK games charts in November 2006, [23] and in the US charts until the end of January 2007. [24] An expansion pack, Kingdoms, was announced in March 2007. The ...
Medieval Kingdoms 1212 AD is one of the most popular mods for Total War: Attila and brings the game to Middle Ages, introducing dozens of factions. It is considered as an unofficial sequel to Medieval 2: Total War. [6] Fall of the Eagles overhauls the game extensively, adding new unit reskins and improves some game mechanics. [7]
Empire: Total War is focused on exploration, economics, politics, religion, the founding of colonies and, ultimately, conquest. The game is set in the early modern period from 1700 until the end of the 18th century, [1] allowing players to lead various nations and attempt to dominate Europe, the Middle East, India, North America and the Caribbean, along with the maritime trade theatres of the ...
I suggest renaming the article to Medieval II: Total War - Kingdoms. That's how MobyGames lists it, at least. SharkD 08:44, 22 January 2009 (UTC) More discussion has occured here. SharkD 01:43, 29 January 2009 (UTC)
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