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In computer science, primitive data types are a set of basic data types from which all other data types are constructed. [1] Specifically it often refers to the limited set of data representations in use by a particular processor , which all compiled programs must use.
Block diagram of a basic computer with uniprocessor CPU. Black lines indicate control flow, whereas red lines indicate data flow. Arrows indicate the direction of flow. In computer science and computer engineering, computer architecture is a description of the structure of a computer system made from component parts. [1]
In this diagram, the computing architecture uses the same address space and data primitive for both pointers and non-pointers; this need should not be the case. In computer science, a pointer is an object in many programming languages that stores a memory address.
The key ability we require to implement synchronization in a multiprocessor is a set of hardware primitives with the ability to atomically read and modify a memory location. Without such a capability, the cost of building basic synchronization primitives will be too high and will increase as the processor count increases.
In computing, language primitives are the simplest elements available in a programming language. A primitive is the smallest 'unit of processing' available to a programmer of a given machine, or can be an atomic element of an expression in a language. Primitives are units with a meaning, i.e., a semantic value in the language.
The primitives offered by UML are those of object oriented programming, while domain-specific languages offer primitives whose semantics are familiar to all practitioners in that domain. For example, in the domain of automotive engineering , there will be software models to represent the properties of an anti-lock braking system , or a steering ...
In vector computer graphics, CAD systems, and geographic information systems, geometric primitive (or prim) is the simplest (i.e. 'atomic' or irreducible) geometric shape that the system can handle (draw, store).
The IBM System/360 has a 32-bit architecture with 16 general-purpose registers, but most of the System/360 implementations use hardware that implements a much simpler underlying microarchitecture; for example, the System/360 Model 30 has 8-bit data paths to the arithmetic logic unit (ALU) and main memory and implemented the general-purpose ...