enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. List of applications using Lua - Wikipedia

    en.wikipedia.org/wiki/List_of_applications_using_Lua

    Roblox is a game platform with its own game engine. It uses a modified version of Lua 5.1 called Luau. [27] Rockbox, the open-source digital audio player firmware, supports plugins written in Lua. RPM, software package management system primarily developed for Red Hat Linux, comes with an embedded Lua interpreter. [28]

  3. Simple DirectMedia Layer - Wikipedia

    en.wikipedia.org/wiki/Simple_DirectMedia_Layer

    The cross-platform game releases of the popular Humble Indie Bundles for Linux, Mac and Android are often SDL-based. SDL is also often used for later ports on new platforms with legacy code. For instance, the PC game Homeworld was ported to the Pandora handheld [64] and Jagged Alliance 2 for Android [65] via SDL.

  4. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Adventure Game Interpreter: C: 1984 C style Yes 2D DOS, Apple SOS, ProDOS, Classic Mac OS, Atari TOS: List: Proprietary: Adventure Game Studio: C++: 1997 AGSScript Yes 2D Windows, Linux: Chzo Mythos, Blackwell: Artistic 2.0 Mostly used to develop third-person pre-rendered graphic adventure games, one of the most popular for developing amateur ...

  5. Scripting language - Wikipedia

    en.wikipedia.org/wiki/Scripting_language

    Likewise, many computer game systems use a custom scripting language to express the programmed actions of non-player characters and the game environment. Languages of this sort are designed for a single application; and, while they may superficially resemble a specific general-purpose language (e.g. QuakeC , modeled after C), they have custom ...

  6. DirectInput - Wikipedia

    en.wikipedia.org/wiki/DirectInput

    In computing, DirectInput is a legacy [1] Microsoft API for collecting input from a computer user, via input devices such as the mouse, keyboard, or a gamepad.It also provides a system for action mapping, which allows the user to assign specific actions within a game to the buttons and axes of the input devices.

  7. Google Native Client - Wikipedia

    en.wikipedia.org/wiki/Google_Native_Client

    In such game engine, the Native Client sandbox is used to safely run arbitrary game code downloaded from game servers. Using the Native Client technology makes possible for gameplay developers to use the C++ language for games running in the virtual machine, to use C++ libraries, to share code between the game and the engine and to get better ...

  8. AOL Mail

    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  9. List of visual novel engines - Wikipedia

    en.wikipedia.org/wiki/List_of_visual_novel_engines

    Digital Novel Markup Language (DNML) is one of the first scripting language game engines for creating visual novels, also known as interactive fiction games. DNML was developed using C++ by a Japanese programmer known by their Internet name, Karin. The initial release was in 1998.