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  2. List of open-source codecs - Wikipedia

    en.wikipedia.org/wiki/List_of_open-source_codecs

    xvc – An open source video codec, aiming to compete with h.265 and AV1. The reference implementation is released under the LGPL 2.1 and currently available in version 2.0 (as of 12/2020) [ 8 ] FFmpeg codecs – Codecs in the libavcodec library from the FFmpeg project ( FFV1 , Snow , MPEG-1, MPEG-2, MPEG-4 part 2, MSMPEG-4, WMV2, SVQ1 , MJPEG ...

  3. List of commercial video games with available source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    In 2008 a back-up with the source code of all Infocom's video games appeared from an anonymous Infocom source and was archived by the Internet Archive's Jason Scott. [ 263 ] [ 264 ] [ 265 ] On May 5, 2020, the Massachusetts Institute of Technology uploaded to GitHub the source code for 1977–1978 versions and 1977/1989 binaries of Zork . [ 266 ]

  4. List of codecs - Wikipedia

    en.wikipedia.org/wiki/List_of_codecs

    HEVC (High Efficiency Video Coding, H.265, MPEG-H part 2) x265 (encoder only) Versatile Video Coding (H.266, VVC) VVC Test Model (VTM reference software for VVC; open source) Fraunhofer Versatile Video Decoder (open source; decoder only) Fraunhofer Versatile Video Encoder (open source; encoder only) FFmpeg (decoder only)

  5. List of commercial video games with later released source ...

    en.wikipedia.org/wiki/List_of_commercial_video...

    The source code for Return to Castle Wolfenstein and Enemy Territory was released under the GNU General Public License (GPL) on August 12, 2010. [340] [341] Revenge of the Titans: 2010 2011 Tower Defense, RTS: BSD-3-Clause: Puppy Games Java based game. Source code was released by Puppy Games with the success of the second Humble Indie Bundle. [342]

  6. List of open-source video games - Wikipedia

    en.wikipedia.org/wiki/List_of_open-source_video...

    The video game remakes in this table were developed under an open-source license which allows usually the reuse, modification and commercial redistribution of the code. The required game content (artwork, data, etc.) is taken from a proprietary and non-opened commercial game, so that the whole game is non-free.

  7. Category:Commercial video games with freely available source ...

    en.wikipedia.org/wiki/Category:Commercial_video...

    Pages in category "Commercial video games with freely available source code" The following 200 pages are in this category, out of approximately 300 total. This list may not reflect recent changes .

  8. Comparison of video codecs - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_video_codecs

    A variety of technologies soon emerged to do so. The primary goal for most methods of compressing video is to produce video that most closely approximates the fidelity of the original source, while simultaneously delivering the smallest file-size possible. However, there are also several other factors that can be used as a basis for comparison.

  9. List of proprietary source-available software - Wikipedia

    en.wikipedia.org/wiki/List_of_proprietary_source...

    [1] [2] If the source code is given out without specified license or public domain waiver it has legally to be considered as still proprietary due to the Berne Convention. For a list of video game software with available source code, see List of commercial video games with available source code.