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  2. Mantle (API) - Wikipedia

    en.wikipedia.org/wiki/Mantle_(API)

    The draw call improvements of Mantle help alleviate cases where the CPU is the bottleneck. The design goals of Mantle are to allow games and applications to utilize the CPUs and GPUs more efficiently, eliminate CPU bottlenecks by reducing API validation overhead and allowing more effective scaling on multiple CPU cores, provide faster draw routines, and allow greater control over the graphics ...

  3. Radeon HD 5000 series - Wikipedia

    en.wikipedia.org/wiki/Radeon_HD_5000_series

    Unified Video Decoder (UVD2.2) [8] is present on the dies of all products and supported by AMD Catalyst 9.11 and later through DXVA 2.0 on Microsoft Windows and VDPAU on Linux and FreeBSD. The free and open-source graphics device driver#ATI/AMD also support UVD.

  4. Unified Video Decoder - Wikipedia

    en.wikipedia.org/wiki/Unified_Video_Decoder

    Unified Video Decoder (UVD, previously called Universal Video Decoder) is the name given to AMD's dedicated video decoding ASIC. There are multiple versions implementing a multitude of video codecs, such as H.264 and VC-1. UVD was introduced with the Radeon HD 2000 Series and is integrated into some of AMD's GPUs and APUs.

  5. AMD Software - Wikipedia

    en.wikipedia.org/wiki/AMD_Software

    Driver updates and support stopped at AMD Catalyst 14.4 for video cards with support up to DirectX 11 on Hardware, and 10.2 for DirectX 9.0c cards. [citation needed] Windows Vista: 7.2: 13.12: Driver updates and support stopped at AMD Catalyst 13.12 for video cards with support up to DirectX 11. [citation needed] Windows 7: 9.3: 18.9.3 22.6.1 [42]

  6. Radeon HD 6000 series - Wikipedia

    en.wikipedia.org/wiki/Radeon_HD_6000_Series

    In the HD 6000-series cards, AMD's Universal Video Decoder was upgraded to version 3.0 which supported Blu-ray 3D codecs, hardware decoding for DivX / XviD and a list of other improvements. The HD 6750 and HD 6770 adds the MVC decode capability of UVD 3.0, but not the rest of the UVD 3.0 features.

  7. Hardware overlay - Wikipedia

    en.wikipedia.org/wiki/Hardware_overlay

    In computing, hardware overlay, a type of video overlay, provides a method of rendering an image to a display screen with a dedicated memory buffer inside computer video hardware. The technique aims to improve the display of a fast-moving video image — such as a computer game , a DVD , or the signal from a TV card .

  8. AOL Mail

    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  9. Video Coding Engine - Wikipedia

    en.wikipedia.org/wiki/Video_Coding_Engine

    As the template compression methods shows, lossy video compression algorithms involve the steps: motion estimation (ME), discrete cosine transform (DCT), and entropy encoding (EC). AMD Video Code Engine (VCE) is a full hardware implementation of the video codec H.264/MPEG-4 AVC. It is capable of delivering 1080p at 60 frames/sec.