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  2. List of computer display standards - Wikipedia

    en.wikipedia.org/wiki/List_of_computer_display...

    Ultra-Wide 4K Commonly used on Ultra HD Blu-ray discs. [citation needed] 3840×1600 (6,144k) 3840 1600 6,144,000 12:5 24 bpp QWXGA+ [3] Quad Wide Extended Graphics Array Plus Used on MacBook Pro with Retina display (15.4"). Double the resolution of the previous 1440×900 standard in each dimension. 2880×1800 (5,184k) 2880 1800 5,184,000 16:10 ...

  3. Display resolution standards - Wikipedia

    en.wikipedia.org/wiki/Display_resolution_standards

    The first commercial displays capable of this resolution include an 82-inch LCD TV revealed by Samsung in early 2008, [45] the Sony SRM-L560, a 56-inch LCD reference monitor announced in October 2009, [46] an 84-inch display demonstrated by LG in mid-2010, [47] and a 27.84-inch 158 PPI 4K IPS monitor for medical purposes launched by Innolux in ...

  4. Ultrawide formats - Wikipedia

    en.wikipedia.org/wiki/Ultrawide_formats

    In 2018 Q4, Dell released the U4919DW, a 5K 32:9 monitor with a resolution of 5120x1440, and Phillips announced the 499P9H with the same resolution. 32:9 Ultrawide monitors are often sold as an alternative to dual 16:9 monitor setups and for more inmersive experiences while playing videogames, and many are capable of displaying 2 16:9 inputs at ...

  5. List of common display resolutions - Wikipedia

    en.wikipedia.org/wiki/List_of_common_display...

    The resolution of 960H depends on whether the equipment is PAL or NTSC based: 960H represents 960 x 576 (PAL) or 960 x 480 (NTSC) pixels. [29] 960H represents an increase in pixels of some 30% over standard D1 resolution, which is 720 x 576 pixels (PAL), or 720 x 480 pixels (NTSC). The increased resolution over D1 comes as a result of a longer ...

  6. Display aspect ratio - Wikipedia

    en.wikipedia.org/wiki/Display_aspect_ratio

    As of 2013, many games are adopting support for 21:9 ultrawide resolutions, [31] which can give a gameplay advantage due to increased field of view, [23] although this is not always the case. [32] 4:3 monitors have the best compatibility with older games released prior to 2005 when that aspect ratio was the mainstream standard for computer ...

  7. Juan Soto's $765M deal is history repeating itself at the ...

    www.aol.com/juan-sotos-765m-deal-history...

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