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A hybrid event is a tradeshow, conference, unconference, seminar, workshop or other meeting that combines a "live" in-person event with a "virtual" online component. With the growing popularity and cost-effectiveness of virtual events , hybrid events have become a popular way of increasing participation in traditional events at a relatively low ...
Virtual events can offer a number of ways for participants to connect and communicate. Virtual booths, forums and designated meeting places allow participants to connect with event staff, exhibitors and sponsors, or fellow attendees using online chat, video and voice.
A tight budget shouldn't mean lackluster get-togethers. Swimply provided expert tips to make memorable parties out of increasingly stringent pockets.
A virtual audience is the use of videoconferencing as a substitute for an in-person studio audience or spectators during a television program or sporting event. A virtual audience allows users to attend a television taping or other event virtually by viewing it via livestreaming, and having audio and video of themselves streamed via webcam to screens at the studio or event site.
A virtual tradeshow (or a virtual trade fair) is a virtual event run in an online environment hosted online for a limited period. It can be considered the online equivalent of a traditional tradeshow or exhibition, but exhibitors and visitors connect on the web rather than in person.
Web conferencing software is invoked by all participants in a web meeting. Some technologies include software and functionality that differs for presenters and attendees. Software may run as a web browser application (often relying on Adobe Flash, Java, or WebRTC to provide the operational platform). Other web conferencing technologies require ...
White Elephant, Dirty Santa, Yankee Swap. It's the Christmas gift exchange that goes by a hundred names, with thousands of different rules that vary family to family.
Companies are using virtual worlds to exchange information and ideas. [28] In addition, virtual worlds are used for technical support and business improvements. Case studies document how virtual worlds provide teamwork and training simulations that otherwise be inaccessible. Examples of virtual worlds include: Second Life; Whyville