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Two or more players attempt to win a high speed dragon race by either being the first to cross the finish line (of 30 points), or by completely exhausting (emptying) the decks of all rivals. Each player needs two decks, a race deck, and a dragon deck. The race deck is the normal deck from which cards are drawn, while the dragon deck is a pool ...
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Download QR code; Print/export Download as PDF; ... Pages in category "Two-player card games" The following 58 pages are in this category, out of 58 total. ...
The game ends when one player no longer has any dragon or terrain cards in play; this player is the loser. At the end of the game, a scoring system is used which rewards players for resourceful use of their assets (25 points + 1 [point for each gold piece remaining). The loser scores his remaining gold pieces divided by 2, rounded down ...
Canasta for Two. Now you can go head to head as you create melds of cards of the same rank and then go out by playing or discarding all the cards in your hand.
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Three-Dragon Ante [1] (ISBN 0-7869-4072-7) is a card game developed by Rob Heinsoo, and published by Wizards of the Coast in November 2005. The game is a combination of luck and skill, and blends concepts from traditional card games such as poker, hearts, and rummy.
Kemps is a matching card game for two to six teams of two players each, where each player must secretly communicate to their partner when they have four matching cards in their hand. The game is a "cross between Commerce and Authors" with the unusual feature of partnership play. [1] This "party classic" [2] is also known as Canes, [3] Cash [4 ...