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William F. Shortz (born August 26, 1952) is an American puzzle creator and editor who is the crossword editor for The New York Times. He graduated from Indiana University with a degree in the invented field of enigmatology. After starting his career at Penny Press and Games magazine, he was hired by The New York Times in 1993.
Erik Agard (born 1993) is a crossword solver, constructor, and editor. He is the winner of the 2016 Lollapuzzoola Express Division, the 2018 American Crossword Puzzle Tournament (ACPT), a frequent contributor to the New York Times crossword puzzle, a crossword constructor for The New Yorker, the former USA Today crossword editor, and a former Jeopardy! contestant.
Margaret Petherbridge Farrar (March 23, 1897 – June 11, 1984) was an American journalist and the first crossword puzzle editor for The New York Times (1942–1968). Creator of many of the rules of modern crossword design, she compiled and edited a long-running series of crossword puzzle books – including the first book of any kind that Simon & Schuster published (1924). [1]
The motivating impulse for the Times to finally run the puzzle (which took over 20 years even though its publisher, Arthur Hays Sulzberger, was a longtime crossword fan) appears to have been the bombing of Pearl Harbor; in a memo dated December 18, 1941, an editor conceded that the puzzle deserved space in the paper, considering what was ...
Mike Shenk (born 1958) is an American crossword puzzle creator and editor. He has been the editor of the Wall Street Journal crossword puzzle since 1998. He is considered one of the foremost crossword constructors of his time. [1] [2] [3]
Clues are an integral part of the 1943 board game Cluedo. A clue or a hint is a piece of information bringing someone closer to a conclusion [1] or which points to the right direction towards the solution. [2] It is revealed either because it is discovered by someone who needs it or because it is shared (given) by someone else.
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A crossword (or crossword puzzle) is a word game consisting of a grid of black and white squares, into which solvers enter words or phrases ("entries") crossing each other horizontally ("across") and vertically ("down") according to a set of clues. Each white square is typically filled with one letter, while the black squares are used to ...