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Mechatronics engineering, also called mechatronics, is an interdisciplinary branch of engineering that focuses on the integration of mechanical engineering, electrical engineering, electronic engineering and software engineering, [1] and also includes a combination of robotics, computer science, telecommunications, systems, control, automation and product engineering.
The following outline is provided as an overview of and topical guide to robotics: . Robotics is a branch of mechanical engineering, electrical engineering and computer science that deals with the design, construction, operation, and application of robots, as well as computer systems for their control, sensory feedback, and information processing.
It builds upon the integrative approach of mechatronics, but not with the aim of only improving the functionality of a machine. Mechatronics is the multidisciplinary field of science and engineering that merges mechanics, electronics, control theory, and computer science to improve and optimize product design and manufacturing.
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Robotics is an interdisciplinary field, combining primarily mechanical engineering and computer science but also drawing on electronic engineering and other subjects. The usual way to build a career in robotics is to complete an undergraduate degree in one of these established subjects, followed by a graduate (masters') degree in Robotics.
Computational mechanics is the discipline concerned with the use of computational methods to study phenomena governed by the principles of mechanics. [1] Before the emergence of computational science (also called scientific computing) as a "third way" besides theoretical and experimental sciences, computational mechanics was widely considered to be a sub-discipline of applied mechanics.
The publications of the Institute of Electrical and Electronics Engineers (IEEE) constitute around 30% of the world literature in the electrical and electronics engineering and computer science fields, [citation needed] publishing well over 100 peer-reviewed journals. [1]
In 2005, Emmanuel Schanzer wrote the first version of the Bootstrap curriculum, adapting many of the ideas from the celebrated Program by Design curriculum for use in the context of an 8th grade math class, and inventing a number of teaching techniques (most notably the “Circles of Evaluation”).