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  2. Mobile phone use in schools - Wikipedia

    en.wikipedia.org/wiki/Mobile_phone_use_in_schools

    In addition to helping develop 21st century skills, mobile phones may provide access to a wide variety of mobile apps useful to both teachers and students in the classroom. [ 7 ] Surveys from leading tech experts suggest that there will be both positives and negatives associated with allowing mobile phones in the classroom.

  3. Problematic smartphone use - Wikipedia

    en.wikipedia.org/wiki/Problematic_smartphone_use

    Some people are using online communication to replace face-to-face conversations. Clinical psychologist Lisa Merlo says, "Some patients pretend to talk on the phone or fiddle with apps to avoid eye contact or other interactions at a party." [30] Furthermore, a 2011 study showed 70% check their phones in the morning within an hour of getting up;

  4. Mobile interaction - Wikipedia

    en.wikipedia.org/wiki/Mobile_interaction

    Mobile phone device. Mobile interaction is the study of interaction between mobile users and computers. Mobile interaction is an aspect of human–computer interaction that emerged when computers became small enough to enable mobile usage, around the 1990s.

  5. Quizlet - Wikipedia

    en.wikipedia.org/wiki/Quizlet

    Also in 2016, Quizlet launched "Quizlet Live", a real-time online matching game where teams compete to answer all 12 questions correctly without an incorrect answer along the way. [ 15 ] In 2017, Quizlet created a premium offering called "Quizlet Go" (later renamed "Quizlet Plus"), with additional features available for paid subscribers.

  6. HQ (video game) - Wikipedia

    en.wikipedia.org/wiki/HQ_(video_game)

    HQ was a mobile trivia game developed by Intermedia Labs for iOS, Android, iPadOS, and tvOS.First released in 2017, the HQ app allowed users to participate in daily, live, trivia games in which they could win or split prize money.

  7. Quiz bowl - Wikipedia

    en.wikipedia.org/wiki/Quiz_bowl

    Several variations on the game of quiz bowl exist that affect question structure and content, rules of play, and round format. [3] One standardized format is the pyramidal tossup/bonus format, which is used in NAQT and ACF (or mACF, referring to question sets produced in a similar style to those of ACF) competitions.

  8. 15 holiday gifts for dementia patients and caregivers ...

    www.aol.com/15-holiday-gifts-dementia-patients...

    11. A memory phone can store photos with names and contact information. 12. Puzzles and activity books stimulate the brain and promote cognitive sharpness.. 13. Card games and board games ...

  9. Digital media use and mental health - Wikipedia

    en.wikipedia.org/wiki/Digital_media_use_and...

    "Fear of missing out" can lead to psychological stress at the idea of missing posted content by others while offline. The relationships between digital media use and mental health have been investigated by various researchers—predominantly psychologists, sociologists, anthropologists, and medical experts—especially since the mid-1990s, after the growth of the World Wide Web and rise of ...