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A queue is an example of a linear data structure, or more abstractly a sequential collection. Queues are common in computer programs, where they are implemented as data structures coupled with access routines, as an abstract data structure or in object-oriented languages as classes.
For example, Windows NT/XP/Vista uses a multilevel feedback queue, a combination of fixed-priority preemptive scheduling, round-robin, and first in, first out algorithms. In this system, threads can dynamically increase or decrease in priority depending on if it has been serviced already, or if it has been waiting extensively.
In some instances cutting in line is sanctioned by the authority overseeing the queue. For example amusement park operators such as Six Flags , and Walt Disney have virtual queue programs whereby a limited number of patrons cut the line for an attraction by arriving at a pre-designated time (sometimes, but not always, associated with a payment ...
Queue (abstract data type), a type of data structure in computer science Circular queue; Double-ended queue, also known as a deque; Priority queue; FIFO (computing and electronics) Load (computing) or queue, system load of a computer's operating system; Message queue; Queueing theory, the study of wait lines
A double-ended queue is represented as a sextuple (len_front, front, tail_front, len_rear, rear, tail_rear) where front is a linked list which contains the front of the queue of length len_front. Similarly, rear is a linked list which represents the reverse of the rear of the queue, of length len_rear.
In the study of queue networks one typically tries to obtain the equilibrium distribution of the network, although in many applications the study of the transient state is fundamental. Queueing theory is the mathematical study of waiting lines, or queues. [1] A queueing model is constructed so that queue lengths and waiting time can be ...
Early examples of commercial RTOSes that encouraged a message-queue basis to inter-thread communication also include VRTX and pSOS+, both of which date to the early 1980s. The Erlang programming language uses processes to provide concurrency; these processes communicate asynchronously using message queuing.
Queue areas are places in which people queue (first-come, first-served) for goods or services. Such a group of people is known as a queue ( British usage) or line ( American usage), and the people are said to be waiting or standing in a queue or in line , respectively.