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Yahoo! Messenger (sometimes abbreviated Y!M) was an instant messaging client and associated protocol created and formerly operated by Yahoo!.Yahoo! Messenger was provided free of charge and could be downloaded and used with a generic "Yahoo ID" which also allowed access to other Yahoo! services, such as Yahoo!
It can connect to multiple IM services, such as AIM, Bonjour, Facebook Messenger, Google Talk (Hangouts), IRC, XMPP (Jabber), VZ, and Yahoo! Messenger networks; as well as social networking sites, such as Facebook, Foursquare, LinkedIn, and Twitter; and email services, such as POP3 and IMAP.
Yahoo! Messenger for example introduced these where users could play a game and viewed by friends in real-time. [15] MSN Messenger featured a number of playable games within the interface. Facebook's Messenger has had a built in option to play games with people in a chat, including games like Tetris and Blackjack. [16]
Examples of such messaging services include: Skype, Facebook Messenger, Google Hangouts (subsequently Google Chat), Telegram, ICQ, Element, Slack, Discord, etc. Users have more options as usernames or email addresses can be used as user identifiers, besides phone numbers. Unlike the phone-based model, user accounts on a multi-device model are ...
The MSN protocol was taken over by Rako Shizuka who also developed the first version of Yahoo! Messenger protocol, which was the third protocol supported by Miranda. The Yahoo! plugin was closed source, and lost reliability as the official Yahoo! Messenger protocol changed over time – it was later re-written by new developer Gennady Feldman.
MSNP (Windows Live Messenger, etc.) Microsoft: 1999 Jul Proprietary: Email address (Microsoft account) Yes No No Only for certified robots No Centralistic Yes Yes Yes Yes Yes Yes No ? MSNP (Windows Live Messenger, etc.) MTProto Telegram Messenger LLP 2013 Aug Open standard: Phone number (e.g. +15550123), nickname (e.g. @example) Yes Yes
It is possible to change the memory values of Windows Live Messenger to allow nudges to be sent unlimited with no time delay. This can be done manually with a memory editor such as Cheat Engine or with patching programs. Virtually all instant messaging programs that support MSNP (such as aMSN and Pidgin) allow this to be done without any extra ...
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