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  2. Flowgorithm - Wikipedia

    en.wikipedia.org/wiki/Flowgorithm

    Flowgorithm is a graphical authoring tool which allows users to write and execute programs using flowcharts. The approach is designed to emphasize the algorithm rather than the syntax of a specific programming language. [1] The flowchart can be converted to several major programming languages. Flowgorithm was created at Sacramento State ...

  3. Flowchart - Wikipedia

    en.wikipedia.org/wiki/Flowchart

    A simple flowchart representing a process for dealing with a non-functioning lamp.. A flowchart is a type of diagram that represents a workflow or process.A flowchart can also be defined as a diagrammatic representation of an algorithm, a step-by-step approach to solving a task.

  4. Raptor (programming language) - Wikipedia

    en.wikipedia.org/wiki/Raptor_(programming_language)

    RAPTOR allows users to write and execute programs using flowcharts. The simple language and graphical components of RAPTOR are designed to teach the major ideas of computer programming to students. It is typically used in academics to teach introductory programming concepts as well. [3]

  5. Control-flow graph - Wikipedia

    en.wikipedia.org/wiki/Control-flow_graph

    Some CFG examples: (a) an if-then-else (b) a while loop (c) a natural loop with two exits, e.g. while with an if...break in the middle; non-structured but reducible (d) an irreducible CFG: a loop with two entry points, e.g. goto into a while or for loop A control-flow graph used by the Rust compiler to perform codegen.

  6. Decision-to-decision path - Wikipedia

    en.wikipedia.org/wiki/Decision-to-decision_path

    A decision-to-decision path, or DD-path, is a path of execution (usually through a flow graph representing a program, such as a flow chart) between two decisions. More recent versions of the concept also include the decisions themselves in their own DD-paths. A flow graph of a program. Each color denotes a different DD-path.

  7. FLOW (programming language) - Wikipedia

    en.wikipedia.org/wiki/FLOW_(programming_language)

    The goal of the language is to make it easy to explore algorithms through a highly interactive environment. The overall language is very similar in syntax and structure to the BASIC programming language, but has a number of changes in order to make typing code easier. Most notable among these was the concept of "typing amplification", in which ...

  8. DRAKON - Wikipedia

    en.wikipedia.org/wiki/DRAKON

    DRAKON was created as an easy to learn visual language to aid the comprehension of computer programs written in different programming languages for illustrative, planning and strategy purposes. DRAKON uses drakon-chart, which is a formalization of traditional flowcharts to depict the overall structure of the program.

  9. Data-flow analysis - Wikipedia

    en.wikipedia.org/wiki/Data-flow_analysis

    The examples above are problems in which the data-flow value is a set, e.g. the set of reaching definitions (Using a bit for a definition position in the program), or the set of live variables. These sets can be represented efficiently as bit vectors , in which each bit represents set membership of one particular element.