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  2. Rache Bartmoss' Guide to the Net - Wikipedia

    en.wikipedia.org/wiki/Rache_Bartmoss'_Guide_to...

    Steve Jackson reviewed Rache Bartmoss' Guide to the Net in Pyramid #6 (March, 1994), and stated that "If you're doing netrunning in a dark-future world, with the Cyberpunk 2020 rules or any other, get this book. Especially at the price.

  3. List of Cyberpunk 2020 books - Wikipedia

    en.wikipedia.org/wiki/List_of_Cyberpunk_2020_books

    Has Netrunner CCG to Cyberpunk 2020 conversion rules to incorporate the cards into a gamemaster's campaign. Rache Bartmoss' Guide to the Net, (1993) [CP3241] - An atlas and guide to the Virtual Net in 2020. Rough Guide to the UK: Riding the Edge to 2020s Britain, Nick Gilliott (1994) [CP3281] - Sourcebook detailing the United Kingdom in 2020.

  4. List of cyberpunk works - Wikipedia

    en.wikipedia.org/wiki/List_of_cyberpunk_works

    The entire Marvel 2099 line is an example of the cyberpunk genre in comics, especially Ghost Rider 2099 and Spider-Man 2099. Marvel's Machine Man Vol. 2 Batman Beyond

  5. Cyberpunk 2077 - Wikipedia

    en.wikipedia.org/wiki/Cyberpunk_2077

    Cyberpunk 2077 is a 2020 action role-playing game developed by the Polish studio CD Projekt Red and published by CD Projekt. Based on Mike Pondsmith's Cyberpunk tabletop game series, the plot is set in the fictional metropolis of Night City, California, within the dystopian Cyberpunk universe.

  6. Cyberpunk (role-playing game) - Wikipedia

    en.wikipedia.org/wiki/Cyberpunk_(role-playing_game)

    Cyberpunk is a tabletop role-playing game in the dystopian science fiction genre, written by Mike Pondsmith and first published by R. Talsorian Games in 1988. It is typically referred to by its second or fourth edition names, Cyberpunk 2020 and Cyberpunk Red, in order to distinguish it from the cyberpunk genre after which it is named.

  7. From Plush Toys to Live Streaming: How Gaming Brands Became ...

    www.aol.com/plush-toys-live-streaming-gaming...

    2. Esports and Live Streaming. Esports have become a major part of the gaming industry. In this arena, gaming brands can create different types of content, such as live streams, reels, and ...

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