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  2. Instant messaging - Wikipedia

    en.wikipedia.org/wiki/Instant_messaging

    A classic example of instant messaging on a desktop computer: the left window of this software showing a list of contacts ("buddy list") and the right window an active IM conversation An example of instant messaging on mobile, featuring the exchange of pictures and audio on top of text

  3. Computer-mediated communication - Wikipedia

    en.wikipedia.org/wiki/Computer-mediated...

    Computer-mediated communication (CMC) is defined as any human communication that occurs through the use of two or more electronic devices. [1] While the term has traditionally referred to those communications that occur via computer-mediated formats (e.g., instant messaging, email, chat rooms, online forums, social network services), it has also been applied to other forms of text-based ...

  4. Super-app - Wikipedia

    en.wikipedia.org/wiki/Super-app

    A super-app, also known as an everything-app, is a mobile or web application that can provide multiple services including payment and instant messaging services, effectively becoming an all-encompassing self-contained commerce and communication online platform that embraces many aspects of personal and commercial life. Notable examples of super ...

  5. AOL Mail

    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  6. Comparison of user features of messaging platforms - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_user...

    Comparison of user features of messaging platforms refers to a comparison of all the various user features of various electronic instant messaging platforms. This includes a wide variety of resources; it includes standalone apps, platforms within websites, computer software, and various internal functions available on specific devices, such as iMessage for iPhones.

  7. Media richness theory - Wikipedia

    en.wikipedia.org/wiki/Media_richness_theory

    For example, a study by Kahai, Carroll, and Jestice (2007) showed that participants' familiarity with instant messaging led them to perceive the medium as richer than the virtual world known as Second Life. Participants' lack of experience with the objectively richer virtual world may have affected their perception when compared to the more ...

  8. Comparison of cross-platform instant messaging clients

    en.wikipedia.org/wiki/Comparison_of_cross...

    Messaging services can operate around different models, based on security and accessibility considerations. [155] A mobile-focused, phone number-based model operates on the concept of primary and secondary devices. Examples of such messaging services include: WhatsApp, Viber, Line, WeChat, Signal, etc. The primary device is a mobile phone and ...

  9. Mobile technology - Wikipedia

    en.wikipedia.org/wiki/Mobile_technology

    Mobile technology has evolved rapidly over the past few years. Since the start of this millennium, a standard mobile device has gone from being no more than a simple two-way pager to being a mobile phone, GPS navigation device, an embedded web browser and instant messaging client, and a handheld gaming console.