Search results
Results from the WOW.Com Content Network
Fur Affinity [2] (also written as FurAffinity) is a furry-centric art community that hosts artwork, literature, photography, and audio recordings. It was launched in 2005 by a pseudonymous individual using the moniker "Alkora" and was owned by Sean "Dragoneer" Piche through his limited liability corporation Ferrox Art from 2007 until 2015 when it was purchased by virtual world platform IMVU ...
A large group of fursuit owners at a furry convention. The furry fandom is a subculture interested in anthropomorphic animal characters. [1] [2] [3] Some examples of anthropomorphic attributes include exhibiting human intelligence and facial expressions, speaking, walking on two legs, and wearing clothes.
Screenshot of the Interaction Timeline. Interaction Timeline shows a chronological history of two users' across pages where they both made edits. Enter two usernames and a wiki, and the Interaction Timeline will display a chronologic list of edits made by the two specified users on pages where both users have edited.
The Questionnaire For User Interaction Satisfaction (QUIS) is a tool developed to assess users' subjective satisfaction with specific aspects of the human-computer interface. It was developed in 1987 by a multi-disciplinary team of researchers at the University of Maryland Human–Computer Interaction Lab .
User experience design is a conceptual design discipline rooted in human factors and ergonomics.This field, since the late 1940s, has focused on the interaction between human users, machines, and contextual environments to design systems that address the user's experience. [4]
In user interface design, an interface metaphor is a set of user interface visuals, actions and procedures that exploit specific knowledge that users already have of other domains. The purpose of the interface metaphor is to give the user instantaneous knowledge about how to interact with the user interface.
User advocacy is a user experience design principle concerned with representing user perspectives in product design. One definition states that user advocacy is the practice of using designated spokespeople to facilitate interaction between users and designers of the products they use.
These include the exploration of virtual 3D space, interaction techniques for window/icon sorting, focus, and embellishment. The seminal paper for post-WIMP interfaces is "Non Command User Interfaces" by Jakob Nielsen 1993, [2] followed by "The Anti-Mac Interface". [1] Updated proposals are discussed in "Post-WIMP user interfaces" by Andries ...