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A gaming computer, also known as a gaming PC, is a specialized personal computer designed for playing PC games at high standards. They typically differ from mainstream personal computers by using high-performance graphics cards , a high core-count CPU with higher raw performance and higher-performance RAM .
Historical lowest retail price of computer memory and storage Electromechanical memory used in the IBM 602, an early punch multiplying calculator Detail of the back of a section of ENIAC, showing vacuum tubes Williams tube used as memory in the IAS computer c. 1951 8 GB microSDHC card on top of 8 bytes of magnetic-core memory (1 core is 1 bit.)
The use of semiconductor RAM dates back to 1965 when IBM introduced the monolithic (single-chip) 16-bit SP95 SRAM chip for their System/360 Model 95 computer, and Toshiba used bipolar DRAM memory cells for its 180-bit Toscal BC-1411 electronic calculator, both based on bipolar transistors.
Best access speed is around 100 GB/s [9] Level 4 (L4) Shared cache – 128 MiB [citation needed] [original research] in size. Best access speed is around 40 GB/s [9] Main memory (Primary storage) – GiB [citation needed] [original research] in size. Best access speed is around 10 GB/s. [9] In the case of a NUMA machine, access times may not be ...
G.SKILL is known for its range of DDR, [4] DDR2, [5] DDR3, [6] DDR4 [6] and DDR5 [7] computer memory. RAM is available in single-channel, dual-channel, triple-channel and quad-channel packs for desktops, workstations, HTPC, as well as netbooks and laptops. [8] It was shown to be the only DDR4 manufacturer not vulnerable to the rowhammer ...
Modules are instead designed to run at different clock frequencies: for example, a PC-1600 module is designed to run at 100 MHz, and a PC-2100 is designed to run at 133 MHz. A module's clock speed designates the data rate at which it is guaranteed to perform, hence it is guaranteed to run at lower ( underclocking ) and can possibly run at ...
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Although the relative speed of RAM vs. ROM has varied over time, as of 2007 large RAM chips can be read faster than most ROMs. For this reason (and to allow uniform access), ROM content is sometimes copied to RAM or shadowed before its first use, and subsequently read from RAM.