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Shell Shockers has been the target of some controversy, as it is commonly played by school students on Chromebooks provided by schools for educational purposes. [5] Some of the gaming platforms offering the browser-based game, such as CrazyGames, [6] have therefore been blocked by American schools. [7]
It is the successor of two flash games in the ShellShock Live series released between 2010 and 2012 by the same developer. [2] It was released on platforms such as Microsoft Windows , Mac , Linux , Xbox One , and PlayStation 4 and is now available on mobile platforms Android and iOS as of May 12, 2022.
CrazyGames is a Belgium-based, globally operating game website specializing in online games that can be played in-browser.The platform has about 4,500 games available across a variety of genres and categories, ranging from action to puzzle and sports games, as well as solo or multiplayer games.
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Shell Shock, a 1964 movie; Shell Shock, a Doctor Who novella "Shell Shock", a season 2 episode of The Loud House "Shell Shocked" (SpongeBob SquarePants), an episode of SpongeBob SquarePants; Teenage Mutant Ninja Turtles Shell Shock, an amusement ride at Nickelodeon Universe; Shell Shock (Part I) and Shell Shock (Part II), a two-part episode in ...
Shell Shock! is set in Europe during World War II and players play as commanders of either Axis (German) or Allied troops (either American, British, or Soviet). Players choose the men, weapons, and equipment of their squadrons and purchase "Light" and "Heavy" supports to assist them in each of six missions with different objectives and intensities.
Mark Clarkson from Computer Gaming World gave the game 3 stars out 5, saying while "Shellshock doesn't set any new standards, it is fun and loud. Your M-13 rips through chain-link fences and snaps street lights like twigs, all while thumping music blares in the background.
The basic premise of the game has 50 players compete to eat colored orbs and grow as large as possible, while destroying other player's snakes. [44] The game was created in 2016 by Steven Howse, a self-taught independent developer who was inspired to make it after playing Agar.io. The game quickly rose to be the top game on many platforms. [45]