Search results
Results from the WOW.Com Content Network
The tennis racket theorem or intermediate axis theorem, is a kinetic phenomenon of classical mechanics which describes the movement of a rigid body with three distinct principal moments of inertia. It has also been dubbed the Dzhanibekov effect , after Soviet cosmonaut Vladimir Dzhanibekov , who noticed one of the theorem's logical consequences ...
In music, the axis system is a system of analysis originating in the work of ErnÅ‘ Lendvai, which he developed in his analysis of the music of Béla Bartók. The axis system is "concerned with harmonic and tonal substitution", [ 1 ] and posits a novel type of functional relationship between tones and chords .
Specifically, the body is free to change position as forward/backward (surge), up/down (heave), left/right (sway) translation in three perpendicular axes, combined with changes in orientation through rotation about three perpendicular axes, often termed yaw (normal axis), pitch (transverse axis), and roll (longitudinal axis).
Many other real-time graphics systems were used such as Ampex ADO, Abekas A51 and Grass Valley Group Kaleidoscope for live digital video effects. Early proprietary 3D computer systems were also developed specifically for broadcast design such as the Bosch FGS-4000 which was used in the music video for Dire Straits' Money for Nothing. The advent ...
A movement is a self-contained part of a musical composition or musical form. While individual or selected movements from a composition are sometimes performed separately as stand-alone pieces, a performance of the complete work requires all the movements to be performed in succession.
The search engine that helps you find exactly what you're looking for. Find the most relevant information, video, images, and answers from all across the Web.
This is Rodrigues' formula for the axis of a composite rotation defined in terms of the axes of the two component rotations. He derived this formula in 1840 (see page 408). [3] The three rotation axes A, B, and C form a spherical triangle and the dihedral angles between the planes formed by the sides of this triangle are defined by the rotation ...
The rule states that the camera should be kept on one side of an imaginary axis between two characters, so that the first character is always frame right of the second character. Moving the camera over the axis is called jumping the line or crossing the line; breaking the 180-degree rule by shooting on all sides is known as shooting in the round.