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Eberron Campaign Guide ― July 2009: Guide for a dungeon master to run the Eberron setting under the 4th Edition Dungeons & Dragons rules, providing the campaign specific rules and details on the continent of Khorvaire and the rest of the world of Eberron. It is designed to be used with other Eberron products, but is not required.
Guildmasters' Guide to Ravnica is a sourcebook that details the Ravnica campaign setting for the 5th edition of the Dungeons & Dragons fantasy role-playing game published in November 2018. [1] The world of Ravnica was originally created for the Magic: The Gathering collectible card game and first appeared in the card set Ravnica: City of Guilds ...
Sabbat: The Black Hand is a sourcebook for use with the fifth edition of the horror tabletop role-playing game Vampire: The Masquerade, [1] where players take the roles of vampires. [2] It describes the Sabbat, an antagonistic, apocalyptical sect of vampires following the mythical first vampire Caine and his teachings, awaiting his return.
Moonbane Vampire – a vampire vulnerable to the light of the full moon. Monstrous Vampire – a non-humanoid vampire. Persuasive Vampire – uses the power of its speech to sway opinions of listeners. Psychic Vampire – drains a victim's mental strength rather than physical health. Savage Vampire – rely on brute force and hunt in packs.
Vampire: The Masquerade fifth edition logo Vampire: The Masquerade is a tabletop role-playing game in the World of Darkness series, in which players take the roles of vampires. It was originally released by White Wolf Publishing in 1991, and with new editions released in 1992 (second edition), 1998 ( Revised Edition ), 2011 ( 20th Anniversary ...
Van Richten's Guide to Ravenloft was published on May 18, 2021 and features cover art by Anna Podedworna. An alternate cover is available only in local game stores with art by Scott M. Fischer. [10] It is the second 5th edition book that focuses on Ravenloft setting; the first was the adventure module Curse of Strahd (2016). [2]
Whitbrook also highlighted that this book is the first step to address race and inclusivity within the game and commented that "for Crawford, it’s not just about addressing previously longheld bias and privileges in races of the game—such as the negative stereotypes against Orcs and the aforementioned Drow, dark-skinned fantasy races that ...
A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]