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  2. Shadow Copy - Wikipedia

    en.wikipedia.org/wiki/Shadow_Copy

    The core component of shadow copy is the Volume Shadow Copy service, which initiates and oversees the snapshot creation process. The components that perform all the necessary data transfer are called providers. While Windows comes with a default System Provider, software and hardware vendors can create their own software or hardware providers ...

  3. LiquidSky - Wikipedia

    en.wikipedia.org/wiki/LiquidSky

    The company was founded in 2014 by Ian McLoughlin and Scott Johnston as LiquidSky Software Inc. Prior to founding LiquidSky, McLoughlin had expressed displeasure of how existing cloud gaming solutions handled latency and input lag, particularly OnLive. Ian stated that his goal when founding LiquidSky was to offer a service with minimal latency ...

  4. Shadow memory - Wikipedia

    en.wikipedia.org/wiki/Shadow_memory

    In computing, shadow memory is a technique used to track and store information on computer memory used by a program during its execution. Shadow memory consists of ...

  5. Memory timings - Wikipedia

    en.wikipedia.org/wiki/Memory_timings

    What determines absolute latency (and thus system performance) is determined by both the timings and the memory clock frequency. When translating memory timings into actual latency, timings are in units of clock cycles, which for double data rate memory is half the speed of the commonly quoted transfer rate. Without knowing the clock frequency ...

  6. Shadow (service) - Wikipedia

    en.wikipedia.org/wiki/Shadow_(service)

    Shadow.tech is a cloud computing service developed by the French company Blade that was acquired by OVHcloud founder Octave Klaba in 2021. [1] Its technology is based on Windows 10 servers executing video games or other Windows software applications remotely.

  7. Netcode - Wikipedia

    en.wikipedia.org/wiki/Netcode

    Netcode is a blanket term most commonly used by gamers relating to networking in online games, often referring to synchronization issues between clients and servers.Players often infer "bad netcodes" when they experience lag or when their inputs are dropped.

  8. AOL Mail for Verizon Customers - AOL Help

    help.aol.com/products/aol-mail-verizon

    AOL Mail welcomes Verizon customers to our safe and delightful email experience!

  9. PACELC theorem - Wikipedia

    en.wikipedia.org/wiki/PACELC_theorem

    The tradeoff between availability, consistency and latency, as described by the PACELC theorem. In database theory, the PACELC theorem is an extension to the CAP theorem.It states that in case of network partitioning (P) in a distributed computer system, one has to choose between availability (A) and consistency (C) (as per the CAP theorem), but else (E), even when the system is running ...