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An example of a game demo in disc format. The availability of demos varies between formats. Systems that use cartridges typically did not have demos available to them, unless they happen to be digital, due to the cost of duplication, whereas systems supporting more cheaply produced media, such as tapes, floppy disks, and later CD-ROM and DVD-ROM, do.
[a] It was used to advertise and preview upcoming and released PlayStation and PlayStation 2 games through demos and featurettes. [1] It often included imported game demos, behind-the-scenes videos on developers and games, as well as cheat codes and saved games. Jampack often served as a preview for the PlayStation Underground online magazine. [2]
Slashdot voted the Future Crew demo Second Reality as one of the "Top 10 Hacks of All Time". [7] Tributes to Future Crew include a 3D graphics benchmark called Final Reality by Remedy Entertainment (shown at Assembly 1997), and a remake of Second Reality for the Commodore 64 by Smash Designs called Second Reality 64 (released at The Party 1997).
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Second Reality (originally titled Unreal ] [ - The 2nd Reality) is an IBM PC compatible demo created by the Finnish demogroup Future Crew. It debuted at the Assembly 1993 demoparty on July 30, 1993, [ 1 ] where it was entered into the PC demo competition , and finished in first place with its demonstration of 2D and 3D computer graphics ...
Real Wild demo; Photo; Video game developing compo; For the first eight years of Assembly, the demo and intro competitions were split into separate IBM PC compatible and Amiga categories. Starting in 2000, the platforms have been combined, with PC (Windows or Linux), Amiga, Mac and even high-end consoles competing in the same demo and intro ...
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Simple demo-like music collections were put together on the C64 in 1985 by Charles Deenen, inspired by crack intros, using music taken from games and adding some homemade color graphics. [ citation needed ] In the following year, the movement now known as the demoscene was born.