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  2. RITE Method - Wikipedia

    en.wikipedia.org/wiki/RITE_Method

    RITE Method, for Rapid Iterative Testing and Evaluation, [1] typically referred to as "RITE" testing, is an iterative usability method. It was defined by Michael Medlock, Dennis Wixon, Bill Fulton, Mark Terrano and Ramon Romero. It has been publicly championed by Dennis Wixon [2] while working in the games space for Microsoft.

  3. Think aloud protocol - Wikipedia

    en.wikipedia.org/wiki/Think_aloud_protocol

    Ask open-ended questions and follow-up questions. The team should avoid asking leading questions or giving clues. Analyze the findings and summarize insights: The team should use notes taken during the sessions to generate insights and to find common patterns. Based on the findings, the design team could then decide directions to take action on.

  4. Usability testing - Wikipedia

    en.wikipedia.org/wiki/Usability_testing

    For example, when testing instructions for assembling a toy, the test subjects should be given the instructions and a box of parts and, rather than being asked to comment on the parts and materials, they should be asked to put the toy together. Instruction phrasing, illustration quality, and the toy's design all affect the assembly process.

  5. Pluralistic walkthrough - Wikipedia

    en.wikipedia.org/wiki/Pluralistic_walkthrough

    The pluralistic walkthrough (also called a participatory design review, user-centered walkthrough, storyboarding, table-topping, or group walkthrough) is a usability inspection method used to identify usability issues in a piece of software or website in an effort to create a maximally usable human-computer interface.

  6. API testing - Wikipedia

    en.wikipedia.org/wiki/Api_testing

    It can automatically generate test cases, identify potential issues, and analyze test results through machine learning to identify patterns and anomalies. [11] Smoke test - This is a preliminary test that checks if the most crucial functions of an API are working correctly and identifies any major issues before further testing.

  7. Usability lab - Wikipedia

    en.wikipedia.org/wiki/Usability_lab

    Usability is defined by how effectively users can use a product, a brochure, application, website, software package, or video game to achieve their goals. [1] Usability testing is a practice used within the field of user-centered design and user experience that allows for the designers to interact with the users directly about the product to make any necessary modifications to the prototype of ...

  8. Usability engineering - Wikipedia

    en.wikipedia.org/wiki/Usability_engineering

    Usability engineers sometimes work to shape an interface such that it adheres to accepted operational definitions of user requirements documentation.For example, the International Organization for Standardization approved definitions (see e.g., ISO 9241 part 11) usability are held by some to be a context, efficiency, and satisfaction with which specific users should be able to perform tasks.

  9. User-centered design - Wikipedia

    en.wikipedia.org/wiki/User-centered_design

    Evaluate product: Perform usability testing and collect user feedback at every design stage. The above procedure is repeated to further refine the product. These phases are general approaches and factors such as design goals, team and their timeline, and environment in which the product is developed, determine the appropriate phases for a ...