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  2. Negative number - Wikipedia

    en.wikipedia.org/wiki/Negative_number

    In video games, a negative number indicates loss of life, damage, a score penalty, or consumption of a resource, depending on the genre of the simulation. Employees with flexible working hours may have a negative balance on their timesheet if they have worked fewer total hours than contracted to that point. Employees may be able to take more ...

  3. On Numbers and Games - Wikipedia

    en.wikipedia.org/wiki/On_Numbers_and_Games

    The game {0|0} is called * (star), and is the first game we find that is not a number. All numbers are positive, negative, or zero, and we say that a game is positive if Left has a winning strategy, negative if Right has a winning strategy, or zero if the second player has a winning strategy. Games that are not numbers have a fourth possibility ...

  4. Krypto (game) - Wikipedia

    en.wikipedia.org/wiki/Krypto_(game)

    A spread of Krypto cards: players must find a way to calculate 12 using the numbers 5, 19, 8, 3 and 6. Krypto is a card game designed by Daniel Yovich in 1963 and published by Parker Brothers and MPH Games Co. [1] It is a mathematical game that promotes proficiency with basic arithmetic operations.

  5. Games on AOL.com: Free online games, chat with others in real ...

    www.aol.com/games/play/vgjhav/negative-city

    Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  6. Martingale (betting system) - Wikipedia

    en.wikipedia.org/wiki/Martingale_(betting_system)

    In most casino games, the expected value of any individual bet is negative, so the sum of many negative numbers will also always be negative. The martingale strategy fails even with unbounded stopping time, as long as there is a limit on earnings or on the bets (which is also true in practice). [4]

  7. List of video games notable for negative reception - Wikipedia

    en.wikipedia.org/wiki/List_of_video_games...

    Montfort and Bogost stated that the game's negative reception seeded mistrust in retailers, which was reinforced by later factors that culminated in the crash. [16] While Pac-Man was the best-selling title on the Atari 2600, selling about 7.9 million units by the end of 1983, [17] Atari reportedly had expected to sell up to nine million units. [18]

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