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  2. Game balance - Wikipedia

    en.wikipedia.org/wiki/Game_balance

    Game balance is a branch of game design with the intention of improving gameplay and user experience by balancing difficulty and fairness. Game balance consists of adjusting rewards, challenges, and/or elements of a game to create the intended player experience.

  3. Intransitive game - Wikipedia

    en.wikipedia.org/wiki/Intransitive_game

    An intransitive or non-transitive game is a zero-sum game in which pairwise competitions between the strategies contain a cycle. If strategy A beats strategy B, B beats C, and C beats A, then the binary relation "to beat" is intransitive, since transitivity would require that A beat C.

  4. Bartle taxonomy of player types - Wikipedia

    en.wikipedia.org/wiki/Bartle_taxonomy_of_player...

    Games of the earliest video game generations seldom have longer dialogue trees, but 2000s games that offer significant player-NPC relationship interaction and development include the titles Fable, Mass Effect, and Knights of the Old Republic. With the advent of the World Wide Web, gamers' association has partially moved online.

  5. Video game culture - Wikipedia

    en.wikipedia.org/wiki/Video_game_culture

    Online gaming has drastically increased the scope and size of video game culture. Online gaming grew out of games on bulletin board systems and on college mainframes from the 1970s and 1980s. MUDs offered multiplayer competition and cooperation, but on a scope more geographically limited than on the Internet. The Internet allowed gamers from ...

  6. How 'The Last of Us' changed gaming, strained relationships ...

    www.aol.com/news/last-us-changed-gaming-strained...

    We trace the history of Naughty Dog's pop culture phenomenon, from the video game's 2013 debut to its adaptation as an HBO series 10 years later.

  7. Thousands flock to ‘AI Jesus’ for gaming, relationship advice

    www.aol.com/thousands-flock-ai-jesus-gaming...

    Creators of digital Jesus claim chatbot can help users ‘discover the power of faith, hope, and love’

  8. Game mechanics - Wikipedia

    en.wikipedia.org/wiki/Game_mechanics

    A game's mechanics are not its theme.Some games have a theme—some element of representation. For example, in Monopoly, the events of the game represent another activity, the buying and selling of properties.

  9. The Challenge—and Joy—of Defining and Setting ... - AOL

    www.aol.com/challenge-joy-defining-setting...

    For example, you might say, “Mom, I love you and respect you, but it works best for me and our relationship if we talk once a week on the weekend, rather than several times during the weekday.”

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