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Game balance is a branch of game design with the intention of improving gameplay and user experience by balancing difficulty and fairness. Game balance consists of adjusting rewards, challenges, and/or elements of a game to create the intended player experience.
An intransitive or non-transitive game is a zero-sum game in which pairwise competitions between the strategies contain a cycle. If strategy A beats strategy B, B beats C, and C beats A, then the binary relation "to beat" is intransitive, since transitivity would require that A beat C.
Games of the earliest video game generations seldom have longer dialogue trees, but 2000s games that offer significant player-NPC relationship interaction and development include the titles Fable, Mass Effect, and Knights of the Old Republic. With the advent of the World Wide Web, gamers' association has partially moved online.
Online gaming has drastically increased the scope and size of video game culture. Online gaming grew out of games on bulletin board systems and on college mainframes from the 1970s and 1980s. MUDs offered multiplayer competition and cooperation, but on a scope more geographically limited than on the Internet. The Internet allowed gamers from ...
We trace the history of Naughty Dog's pop culture phenomenon, from the video game's 2013 debut to its adaptation as an HBO series 10 years later.
Creators of digital Jesus claim chatbot can help users ‘discover the power of faith, hope, and love’
A game's mechanics are not its theme.Some games have a theme—some element of representation. For example, in Monopoly, the events of the game represent another activity, the buying and selling of properties.
For example, you might say, “Mom, I love you and respect you, but it works best for me and our relationship if we talk once a week on the weekend, rather than several times during the weekday.”