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  2. Quickselect - Wikipedia

    en.wikipedia.org/wiki/Quickselect

    In computer science, quickselect is a selection algorithm to find the kth smallest element in an unordered list, also known as the kth order statistic. Like the related quicksort sorting algorithm, it was developed by Tony Hoare , and thus is also known as Hoare's selection algorithm . [ 1 ]

  3. Selection algorithm - Wikipedia

    en.wikipedia.org/wiki/Selection_algorithm

    Therefore, the worst-case number of comparisons needed to select the second smallest is + ⌈ ⁡ ⌉, the same number that would be obtained by holding a single-elimination tournament with a run-off tournament among the values that lost to the smallest value. However, the expected number of comparisons of a randomized selection algorithm can ...

  4. Kahootz - Wikipedia

    en.wikipedia.org/wiki/Kahootz

    Kahootz starts up with a New Scene. A "world" is then chosen and characters and objects can be added in the same way as 3D Movie Maker. It is possible to zoom in and out and change the camera angle, as Kahootz is 3D, so it is as if you are in a real world. Animating the object is similar to motion tweening in Macromedia Flash. A keyframe is ...

  5. Order statistic - Wikipedia

    en.wikipedia.org/wiki/Order_statistic

    The sample median may or may not be an order statistic, since there is a single middle value only when the number n of observations is odd. More precisely, if n = 2m+1 for some integer m, then the sample median is (+) and so is an order statistic.

  6. Random permutation statistics - Wikipedia

    en.wikipedia.org/wiki/Random_permutation_statistics

    The second prisoner starts with urn number two, the third with urn number three, and so on. This strategy is precisely equivalent to a traversal of the cycles of the permutation represented by the urns. Every prisoner starts with the urn bearing his number and keeps on traversing his cycle up to a limit of fifty urns.

  7. Kaprekar's routine - Wikipedia

    en.wikipedia.org/wiki/Kaprekar's_routine

    In number theory, Kaprekar's routine is an iterative algorithm named after its inventor, Indian mathematician D. R. Kaprekar. [1] [2] Each iteration starts with a number, sorts the digits into descending and ascending order, and calculates the difference between the two new numbers. As an example, starting with the number 8991 in base 10:

  8. k-minimum spanning tree - Wikipedia

    en.wikipedia.org/wiki/K-minimum_spanning_tree

    The output is a tree with k vertices and k − 1 edges, with all of the edges of the output tree belonging to the input graph. The cost of the output is the sum of the weights of its edges, and the goal is to find the tree that has minimum cost. The problem was formulated by Lozovanu & Zelikovsky (1993) [1] and by Ravi et al. (1996).

  9. Sieve of Eratosthenes - Wikipedia

    en.wikipedia.org/wiki/Sieve_of_Eratosthenes

    Sieve of Eratosthenes: algorithm steps for primes below 121 (including optimization of starting from prime's square). In mathematics, the sieve of Eratosthenes is an ancient algorithm for finding all prime numbers up to any given limit.