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  2. Video games in Germany - Wikipedia

    en.wikipedia.org/wiki/Video_games_in_Germany

    [2] [3] [4] Consumers in Germany spent €5.87 billion on video games over the course of 2021, a 3 percent year-on-year increase from 2020. [5] The video game market in Germany grew by 6 percent to €6.2 billion ($6.7 billion) in 2019. [6] The annual Gamescom in Cologne is the world's largest video game expo by number of attendees. [7]

  3. VGChartz - Wikipedia

    en.wikipedia.org/wiki/VGChartz

    The main service provided by VG Chartz is weekly charts of hardware and software sales for the video game consoles sold by Nintendo, Sony, and Microsoft. This data is presented in three separate charts that each cover one of the three main video game markets (Japan, North America, and EMEAA encompassing Europe, Middle-East, Africa and Asia).

  4. Video Games Market Size Expected to Reach USD 664.96 Billion ...

    lite.aol.com/tech/story/0022/20240802/9198268.htm

    Video Games Market Segments Outlook: Platform Outlook. The mobile segment dominated the market and is expected to witness significant growth in the video games market during the forecast period. Video games played on portable media players, tablets, and smartphones are called mobile games. There has been a surge in games intended for lifestyle ...

  5. List of largest video game companies by revenue - Wikipedia

    en.wikipedia.org/wiki/List_of_largest_video_game...

    This is a listing of largest video game publishers and developers ranked by reported revenue. Sony Interactive Entertainment is the world's largest video game company, followed by Tencent and Microsoft Gaming. [1] Out of the 63 largest video game companies, 14 are located in the United States, 11 in Japan, and 7 in South Korea and China.

  6. Category:Video game companies of Germany - Wikipedia

    en.wikipedia.org/wiki/Category:Video_game...

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Help; Learn to edit; Community portal; Recent changes; Upload file

  7. Video game industry - Wikipedia

    en.wikipedia.org/wiki/Video_game_industry

    Traditionally, the video game industry has had six connected layers in its value chain based on the retail distribution of games: . Game development, representing programmers, designers, and artists, and their leadership, with support of middleware and other development tools.

  8. GfK Entertainment charts - Wikipedia

    en.wikipedia.org/wiki/GfK_Entertainment_charts

    Charts were first published in West Germany in 1959, in the magazine Der Musikmarkt (The Music Market), which has played an important role in the German music industry. . Since 1959, the growing desire to have a well-developed music program has made Bundesverband Musikindustrie work together with charts providers to improve the way the charts are deter

  9. Game analytics - Wikipedia

    en.wikipedia.org/wiki/Game_analytics

    A simple example would be programming a video game to record the number of time each players die in each level and send the data back to the developer, so that developer will know whether some of the levels may be too difficult (i.e., with an excessively high number of player dying) and thus need redesign. The aim of using a game analytics ...