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WGS1 WGS2 Greyhawk Wars Five Shall Be One [ 1 ] is an adventure module for the fantasy role-playing game Dungeons & Dragons , set in the game's World of Greyhawk campaign setting . The module bears the code WGS1 and was published by TSR in 1991 for the second edition Advanced Dungeons & Dragons rules.
The events in this module take place in the Flanaess immediately preceding the onset of the Greyhawk Wars themselves. As with WGS1, the plot of the module focuses on the Five Blades of Corusk. These are ancient magical swords which, according to the legends of Greyhawk's Suloise barbarians, can be brought together to be made even more powerful.
White Plume Mountain is set in the World of Greyhawk, a campaign setting for Dungeons & Dragons. [5] The module is a dungeon crawl, [1] precipitated by the theft of three magical, sentient weapons: [6] a trident named Wave, a war hammer named Whelm, and a sword named Blackrazor (all three were introduced in this adventure). [1]
The Sword of Surtr – The weapon the fire giant Surtr wields in the battle of Ragnarok. The Prose Edda calls it a flaming sword, although in the Poetic Edda merely it is described only as a "bright blade." Tyrfing – A sword made by dwarves in the Elder Edda. It would kill a man when drawn and would eventually kill its wielder.
As the name of the module implies, each of these mini-adventures is designed to focus on a unique treasure in the World of Greyhawk.Such treasures include the Helm of Selnor, the Eye of Nyr Dyv, the Face of Xenous, and the Sword of Azor'alq..
Anglo-Saxon seaxes were commonly constructed using pattern-welding, even in late Anglo-Saxon England when this practice had become uncommon for swords. [55] The blades were sometimes decorated with incised lines or metal inlays, [56] and a number of examples contain inscriptions bearing the name of the owner or maker. [57]
Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the Dungeons & Dragons fantasy roleplaying game. [1] [2] Although not the first campaign world developed for Dungeons & Dragons—Dave Arneson's Blackmoor campaign predated it by about a year [3] —the world of Greyhawk closely identified with early development of the game beginning in 1972 ...
It would appear, according to Serge Mol, that tales of samurai breaking open a kabuto (helmet) are more folklore than anything else. [6] The hachi (helmet bowl) is the central component of a kabuto; it is made of triangular plates of steel or iron riveted together at the sides and at the top to a large, thick grommet of sorts (called a tehen-no-kanamono), and at the bottom to a metal strip ...