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A skill toy is an object or theatrical prop used for dexterity play or an object manipulation performance. A skill toy can be any static or inanimate object with which a person dances, manipulates, spins, tosses, or simply plays. Most skill toys are played alone, although some can be played with multiple people (such as footbag, juggling, and ...
Lavarand, also known as the Wall of Entropy, is a hardware random number generator designed by Silicon Graphics that worked by taking pictures of the patterns made by the floating material in lava lamps, extracting random data from the pictures, and using the result to seed a pseudorandom number generator.
By using an inanimate object, the programmer can try to accomplish this without having to interrupt anyone else, and with better results than have been observed from merely thinking aloud without an audience. [5] This approach has been taught in computer science and software engineering courses. [6] [7]
A physical object called "Helm of Terror" is referenced as one item Sigurd takes from the dragon Fafnir's hoard after he slays him in the Völsunga saga. (Norse mythology) Huliðshjálmr, a concealing helmet of the dwarves. (Norse mythology) Tarnhelm, a magic helmet giving the wearer the ability to change form or become invisible.
Objects don’t have feelings, but some people treat them like they do. It’s called anthropomorphizing, and it’s natural to do to objects and animals, experts say.
In other tales, gods take different forms in order to test or deceive some mortal. There is a wide variety of type of transformations; from human to animal, from animal to human, from human to plant, from inanimate object to human, from one sex to another, from human to the stars (constellations). [5]
Anthropomorphism of inanimate objects can affect product buying behavior. When products seem to resemble a human schema, such as the front of a car resembling a face, potential buyers evaluate that product more positively than if they do not anthropomorphize the object.
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